170 lines
4.3 KiB
C#
170 lines
4.3 KiB
C#
using System;
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using Server;
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using Server.Mobiles;
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using Server.Targeting;
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using Server.Gumps;
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using Server.Engines.VeteranRewards;
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namespace Server.Items
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{
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public class WeaponRenamingTool : Item, IRewardItem
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{
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private bool m_IsRewardItem;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsRewardItem
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{
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get{ return m_IsRewardItem; }
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set{ m_IsRewardItem = value; InvalidateProperties(); }
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}
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[Constructable]
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public WeaponRenamingTool() : base( 0x32F8 )
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{
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LootType = LootType.Blessed;
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Weight = 1.0;
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Name = "Weapon Renaming Tool";
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Hue = 38;
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}
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public WeaponRenamingTool( Serial serial ) : base( serial )
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{
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( m_IsRewardItem && !RewardSystem.CheckIsUsableBy( from, this, null ) )
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return;
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from.SendMessage( "Select an object to rename" ); // Select an object to engrave.
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from.Target = new TargetWeapon( this );
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( (bool) m_IsRewardItem );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_IsRewardItem = reader.ReadBool();
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}
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public static WeaponRenamingTool Find( Mobile from )
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{
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if ( from.Backpack != null )
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return from.Backpack.FindItemByType( typeof( WeaponRenamingTool ) ) as WeaponRenamingTool;
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return null;
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}
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private class TargetWeapon : Target
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{
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private WeaponRenamingTool m_Tool;
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public TargetWeapon( WeaponRenamingTool tool ) : base( -1, true, TargetFlags.None )
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{
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m_Tool = tool;
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}
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protected override void OnTarget( Mobile from, object targeted )
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{
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if ( m_Tool == null || m_Tool.Deleted )
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return;
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if ( targeted is BaseWeapon )
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{
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BaseWeapon item = (BaseWeapon) targeted;
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from.CloseGump( typeof( InternalGump ) );
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from.SendGump( new InternalGump( m_Tool, item ) );
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}
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else
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from.SendMessage( "The selected item cannobt be renamed using this tool" );
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}
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}
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private class InternalGump : Gump
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{
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private WeaponRenamingTool m_Tool;
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private BaseWeapon m_Target;
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private enum Buttons
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{
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Cancel,
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Okay,
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Text
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}
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public InternalGump( WeaponRenamingTool tool, BaseWeapon target ) : base( 0, 0 )
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{
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m_Tool = tool;
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m_Target = target;
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Closable = true;
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Disposable = true;
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Dragable = true;
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Resizable = false;
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AddBackground( 50, 50, 400, 300, 0xA28 );
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AddPage( 0 );
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AddHtmlLocalized( 50, 70, 400, 20, 1072359, 0x0, false, false ); // <CENTER>Renaming Tool</CENTER>
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AddHtmlLocalized( 75, 95, 350, 145, 1076229, 0x0, true, true ); // Please enter the text to add to the selected object. Leave the text area blank to remove any existing text. Removing text does not use a charge.
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AddButton( 125, 300, 0x81A, 0x81B, (int) Buttons.Okay, GumpButtonType.Reply, 0 );
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AddButton( 320, 300, 0x819, 0x818, (int) Buttons.Cancel, GumpButtonType.Reply, 0 );
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AddImageTiled( 75, 245, 350, 40, 0xDB0 );
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AddImageTiled( 76, 245, 350, 2, 0x23C5 );
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AddImageTiled( 75, 245, 2, 40, 0x23C3 );
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AddImageTiled( 75, 285, 350, 2, 0x23C5 );
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AddImageTiled( 425, 245, 2, 42, 0x23C3 );
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AddTextEntry( 75, 245, 350, 40, 0x0, (int) Buttons.Text, "" );
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}
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public override void OnResponse( Server.Network.NetState state, RelayInfo info )
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{
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if ( m_Tool == null || m_Tool.Deleted || m_Target == null || m_Target.Deleted )
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return;
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if ( info.ButtonID == (int) Buttons.Okay )
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{
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TextRelay relay = info.GetTextEntry( (int) Buttons.Text );
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if ( relay != null )
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{
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if ( String.IsNullOrEmpty( relay.Text ) )
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{
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m_Target.Name = null;
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state.Mobile.SendLocalizedMessage( 1072362 ); // You remove the engraving from the object.
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}
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else
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{
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if ( relay.Text.Length > 64 )
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m_Target.Name = relay.Text.Substring( 0, 64 );
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else
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m_Target.Name = relay.Text;
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state.Mobile.SendLocalizedMessage( 1072361 ); // You engraved the object.
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m_Tool.Delete();
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}
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}
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}
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else
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state.Mobile.SendLocalizedMessage( 1072363 ); // The object was not engraved.
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}
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}
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}
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}
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