110 lines
2.3 KiB
C#
110 lines
2.3 KiB
C#
//BY: SHAMBAMPOW
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using System;
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using Server.Network;
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using Server.Prompts;
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using Server.Items;
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using Server.Targeting;
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using Server;
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namespace Server.Items
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{
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public class CandleToShieldTarget : Target
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{
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private CandleToShieldDeed m_Deed;
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public CandleToShieldTarget( CandleToShieldDeed deed ) : base( 1, false, TargetFlags.None )
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{
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m_Deed = deed;
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}
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protected override void OnTarget( Mobile from, object target )
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{
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if ( target is Candle )
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{
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Item candle = (Item)target;
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if( candle.RootParent != from )
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{
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from.SendMessage( "You cannot convert that there!" );
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}
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else
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{
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BaseArmor shield = new Buckler();
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shield.ItemID = candle.ItemID;
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shield.Name = candle.Name;
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shield.Hue = candle.Hue;
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shield.LootType = candle.LootType;
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shield.Attributes.SpellChanneling = 1;
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shield.PoisonBonus = -1;
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shield.MaxHitPoints = 255;
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shield.HitPoints = 255;
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if( candle.Insured )
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shield.Insured = true;
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from.AddToBackpack( shield );
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candle.Delete();
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from.SendMessage( "You magically convert the candle into a candle-shield...." );
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m_Deed.Delete();
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}
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}
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else
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{
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from.SendMessage( "That is not a candle." );
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}
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}
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}
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public class CandleToShieldDeed : Item
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{
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[Constructable]
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public CandleToShieldDeed() : base( 0x14F0 )
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{
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Weight = 1.0;
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Name = "Candle to Shield Deed";
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LootType = LootType.Blessed;
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Hue = 1177;
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}
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public CandleToShieldDeed( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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LootType = LootType.Blessed;
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int version = reader.ReadInt();
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}
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public override bool DisplayLootType{ get{ return false; } }
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public override void OnDoubleClick( Mobile from )
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{
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if ( !IsChildOf( from.Backpack ) ) // Make sure its in their pack
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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else
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{
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from.SendMessage("What candle would you like to convert into a candle-shield?" );
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from.Target = new CandleToShieldTarget( this ); // Call our target
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}
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}
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}
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}
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