229 lines
6.0 KiB
C#
229 lines
6.0 KiB
C#
//Add BonusStam to an item
|
|
using System;
|
|
using Server.Network;
|
|
using Server.Prompts;
|
|
using Server.Items;
|
|
using Server.Targeting;
|
|
using Server;
|
|
|
|
namespace Server.Items
|
|
{
|
|
public class BonusStamIncreaseTarget : Target
|
|
{
|
|
private BonusStamIncreaseDeed m_Deed;
|
|
|
|
public BonusStamIncreaseTarget( BonusStamIncreaseDeed deed ) : base( 1, false, TargetFlags.None )
|
|
{
|
|
m_Deed = deed;
|
|
}
|
|
|
|
protected override void OnTarget( Mobile from, object target )
|
|
{
|
|
int BonusStamAdd = 1; //Amount ofBonus Stam to be added
|
|
int BonusStamCap = 100; //Limit ofBonus Stam that an item can have
|
|
|
|
//Change to false if you don't want it to be used on any of these items
|
|
bool allowWeapon = true;
|
|
bool allowArmor = false;
|
|
bool allowJewel = false;
|
|
bool allowClothing = false;
|
|
bool allowSpellbook = true;
|
|
bool allowTalisman = false;
|
|
bool allowQuiver = false;
|
|
|
|
if ( target is BaseWeapon && allowWeapon)
|
|
{
|
|
Item item = (Item)target;
|
|
if( item.RootParent != from )
|
|
{
|
|
from.SendMessage( "You cannot addBonus Stam to that item there!" );
|
|
}
|
|
else
|
|
{
|
|
BonusStamAdd = BonusStamToAdd(((BaseWeapon)item).Attributes.BonusStam, BonusStamAdd, BonusStamCap, from);
|
|
if( BonusStamAdd > 0 )
|
|
{
|
|
((BaseWeapon)item).Attributes.BonusStam += BonusStamAdd;
|
|
m_Deed.Delete();
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
else if ( target is BaseArmor && allowArmor )
|
|
{
|
|
Item item = (Item)target;
|
|
if( item.RootParent != from )
|
|
{
|
|
from.SendMessage( "You cannot addBonus Stam to that item there!" );
|
|
}
|
|
else
|
|
{
|
|
BonusStamAdd = BonusStamToAdd(((BaseArmor)item).Attributes.BonusStam, BonusStamAdd, BonusStamCap, from);
|
|
if( BonusStamAdd > 0 )
|
|
{
|
|
((BaseArmor)item).Attributes.BonusStam += BonusStamAdd;
|
|
m_Deed.Delete();
|
|
}
|
|
}
|
|
|
|
}
|
|
else if ( target is BaseClothing && allowClothing )
|
|
{
|
|
Item item = (Item)target;
|
|
if( item.RootParent != from )
|
|
{
|
|
from.SendMessage( "You cannot addBonus Stam to that item there!" );
|
|
}
|
|
else
|
|
{
|
|
BonusStamAdd = BonusStamToAdd(((BaseClothing)item).Attributes.BonusStam, BonusStamAdd, BonusStamCap, from);
|
|
if( BonusStamAdd > 0 )
|
|
{
|
|
((BaseClothing)item).Attributes.BonusStam += BonusStamAdd;
|
|
m_Deed.Delete();
|
|
}
|
|
}
|
|
}
|
|
else if ( target is BaseTalisman && allowTalisman )
|
|
{
|
|
Item item = (Item)target;
|
|
if( item.RootParent != from )
|
|
{
|
|
from.SendMessage( "You cannot addBonus Stam to that item there!" );
|
|
}
|
|
else
|
|
{
|
|
BonusStamAdd = BonusStamToAdd(((BaseTalisman)item).Attributes.BonusStam, BonusStamAdd, BonusStamCap, from);
|
|
if( BonusStamAdd > 0 )
|
|
{
|
|
((BaseTalisman)item).Attributes.BonusStam += BonusStamAdd;
|
|
m_Deed.Delete();
|
|
}
|
|
}
|
|
}
|
|
else if ( target is BaseJewel && allowJewel )
|
|
{
|
|
Item item = (Item)target;
|
|
if( item.RootParent != from )
|
|
{
|
|
from.SendMessage( "You cannot addBonus Stam to that item there!" );
|
|
}
|
|
else
|
|
{
|
|
BonusStamAdd = BonusStamToAdd(((BaseJewel)item).Attributes.BonusStam, BonusStamAdd, BonusStamCap, from);
|
|
if( BonusStamAdd > 0 )
|
|
{
|
|
((BaseJewel)item).Attributes.BonusStam += BonusStamAdd;
|
|
m_Deed.Delete();
|
|
}
|
|
}
|
|
}
|
|
else if ( target is Spellbook && allowSpellbook )
|
|
{
|
|
Item item = (Item)target;
|
|
if( item.RootParent != from )
|
|
{
|
|
from.SendMessage( "You cannot addBonus Stam to that item there!" );
|
|
}
|
|
else
|
|
{
|
|
BonusStamAdd = BonusStamToAdd(((Spellbook)item).Attributes.BonusStam, BonusStamAdd, BonusStamCap, from);
|
|
if( BonusStamAdd > 0 )
|
|
{
|
|
((Spellbook)item).Attributes.BonusStam += BonusStamAdd;
|
|
m_Deed.Delete();
|
|
}
|
|
}
|
|
}
|
|
else if ( target is BaseQuiver && allowQuiver )
|
|
{
|
|
Item item = (Item)target;
|
|
if( item.RootParent != from )
|
|
{
|
|
from.SendMessage( "You cannot addBonus Stam to that item there!" );
|
|
}
|
|
else
|
|
{
|
|
BonusStamAdd = BonusStamToAdd(((BaseQuiver)item).Attributes.BonusStam, BonusStamAdd, BonusStamCap, from);
|
|
if( BonusStamAdd > 0 )
|
|
{
|
|
((BaseQuiver)item).Attributes.BonusStam += BonusStamAdd;
|
|
m_Deed.Delete();
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
from.SendMessage( "You cannot use this deed on that!" );
|
|
}
|
|
}
|
|
|
|
public int BonusStamToAdd(int itemBonusStam, int BonusStamAdd ,int BonusStamCap, Mobile from)
|
|
{
|
|
int ret = 0;
|
|
if(itemBonusStam < BonusStamCap)
|
|
{
|
|
if( (itemBonusStam + BonusStamAdd ) > BonusStamCap )
|
|
{
|
|
ret = BonusStamAdd - ( (itemBonusStam + BonusStamAdd ) - BonusStamCap );
|
|
from.SendMessage("You increase theBonus Stam on the item and it has now reached it's max. +"+ret+"Bonus Stam has been added.");
|
|
}
|
|
else{
|
|
from.SendMessage( "You increase theBonus Stam on the item. +"+BonusStamAdd+"Bonus Stam has been added." );
|
|
ret = BonusStamAdd;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
from.SendMessage( "That item has reached the maximum amount ofBonus Stam." );
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
}
|
|
|
|
public class BonusStamIncreaseDeed : Item
|
|
{
|
|
[Constructable]
|
|
public BonusStamIncreaseDeed() : base( 0x14F0 )
|
|
{
|
|
Weight = 1.0;
|
|
Name = "+1 Bonus Stam Increase Deed";
|
|
LootType = LootType.Blessed;
|
|
}
|
|
|
|
public BonusStamIncreaseDeed( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 0 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
LootType = LootType.Blessed;
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
|
|
public override bool DisplayLootType{ get{ return false; } }
|
|
|
|
public override void OnDoubleClick( Mobile from )
|
|
{
|
|
if ( !IsChildOf( from.Backpack ) )
|
|
{
|
|
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
|
|
}
|
|
else
|
|
{
|
|
from.SendMessage("Which item would you like to increaseBonus Stam?" );
|
|
from.Target = new BonusStamIncreaseTarget( this );
|
|
}
|
|
}
|
|
}
|
|
} |