Files
abysmal-isle/Scripts/Scripts-master/Items/Deeds/AgelessHouseDeed.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

118 lines
2.5 KiB
C#

//Ageless House Deed For RunUO SVN
//By DxMonkey - AKA - Tresdni
//Ultima Eclipse - www.ultimaeclipse.com
using System;
using Server.Network;
using Server.Prompts;
using Server.Items;
using Server.Targeting;
using Server.Multis;
namespace Server.Items
{
public class AgelessHouseTarget : Target
{
private AgelessHouseDeed m_Deed;
public AgelessHouseTarget( AgelessHouseDeed deed ) : base( 1, false, TargetFlags.None )
{
m_Deed = deed;
}
protected override void OnTarget( Mobile from, object target )
{
if ( m_Deed.Deleted || m_Deed.RootParent != from )
return;
if ( target is HouseSign )
{
HouseSign item = (HouseSign)target;
if ( item.RestrictDecay == true )
{
from.SendMessage ( "This house is already ageless" );
}
else
{
item.RestrictDecay = true;
from.SendMessage ( "The house is now ageless for 30 Days" );
Timer m_timer = new AgelessHouseTimer( item );
m_timer.Start();
m_Deed.Delete(); // Delete the ageless house deed
}
}
else
{
from.SendMessage ( "You must target a house sign!" );
}
}
}
public class AgelessHouseTimer : Timer
{
private HouseSign sign;
public AgelessHouseTimer( HouseSign h ) : base( TimeSpan.FromDays( 30 ) )
{
sign = h;
Priority = TimerPriority.OneSecond;
}
protected override void OnTick()
{
sign.RestrictDecay = false;
}
}
public class AgelessHouseDeed : Item
{
[Constructable]
public AgelessHouseDeed() : base( 0x14F0 )
{
Weight = 1.0;
Hue = 1159;
LootType = LootType.Blessed;
Name = "An Ageless House Deed ( 30 Days )";
}
public AgelessHouseDeed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
LootType = LootType.Blessed;
int version = reader.ReadInt();
}
public override void OnDoubleClick( Mobile from ) // Override double click of the deed to call our target
{
if ( !IsChildOf( from.Backpack ) ) // Make sure its in their pack
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else
{
from.SendMessage ( "Which house would you like to make ageless?" );
from.Target = new AgelessHouseTarget( this ); // Call our target
}
}
}
}