65 lines
1.3 KiB
C#
65 lines
1.3 KiB
C#
//Created by xG00BERx
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class ShroudOfTheThieves : HoodedShroudOfShadows
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{
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[Constructable]
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public ShroudOfTheThieves()
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{
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Hue = 919;
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Name = "Shroud Of The Thieves";
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SkillBonuses.SetValues( 0, SkillName.Stealing, 15.0 );
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SkillBonuses.SetValues( 1, SkillName.Stealth, 15.0 );
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SkillBonuses.SetValues( 2, SkillName.Snooping, 15.0 );
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LootType = LootType.Blessed;
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}
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public override bool OnEquip(Mobile m)
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{
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m.NameMod = "A Thief";
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m.DisplayGuildTitle = false;
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m.SendMessage( "Your face is Shrouded by the Robe and you have now look like another thief" );
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return base.OnEquip(m);
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}
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public override void OnRemoved( object parent)
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{
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if (parent is Mobile)
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{
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Mobile m = (Mobile)parent;
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m.NameMod = null;
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m.SendMessage( "You remove the Shroud and you become recognizable" );
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m.DisplayGuildTitle = true;
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}
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base.OnRemoved(parent);
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}
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public ShroudOfTheThieves ( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |