77 lines
2.4 KiB
C#
77 lines
2.4 KiB
C#
using System;
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using Server.Network;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1439, 0x1438 )]
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public class ThorsHammer : BaseBashing
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.WhirlwindAttack; } }
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public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.CrushingBlow; } }
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public override int AosStrengthReq{ get{ return 95; } }
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public override int AosMinDamage{ get{ return 17; } }
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public override int AosMaxDamage{ get{ return 18; } }
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public override int AosSpeed{ get{ return 28; } }
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public override float MlSpeed{ get{ return 3.75f; } }
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public override int OldStrengthReq{ get{ return 40; } }
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public override int OldMinDamage{ get{ return 8; } }
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public override int OldMaxDamage{ get{ return 36; } }
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public override int OldSpeed{ get{ return 31; } }
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public override int ArtifactRarity{ get{ return 35; } }
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 110; } }
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public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Bash2H; } }
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[Constructable]
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public ThorsHammer() : base( 0x1439 )
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{
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Weight = 10.0;
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Name = "Thors Hammer";
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Hue = 2785;
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Attributes.WeaponDamage = 50;
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Attributes.BonusStr = 5;
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Attributes.LowerManaCost = 50;
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Attributes.Luck = 1000;
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Attributes.NightSight = 1;
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Attributes.SpellChanneling = 1;
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Attributes.SpellDamage = 100;
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Attributes.RegenHits = 20;
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WeaponAttributes.HitMagicArrow = 25;
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WeaponAttributes.HitLeechHits = 25;
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WeaponAttributes.SelfRepair = 8;
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WeaponAttributes.HitLightning = 75;
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WeaponAttributes.HitFireball = 55;
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AosElementDamages.Fire = 50;
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AosElementDamages.Physical = 50;
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AosElementDamages.Energy = 20;
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AosElementDamages.Cold = 20;
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AosElementDamages.Poison = 20;
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Layer = Layer.OneHanded;
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}
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public ThorsHammer( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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