97 lines
4.7 KiB
C#
97 lines
4.7 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( " Corpse of Ser Rodrick" )]
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public class SerRodrick : BaseCreature
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{
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[Constructable]
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public SerRodrick()
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: base(AIType.AI_Melee, FightMode.Aggressor, 14, 1, 0.8, 1.6)
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{
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SpeechHue = Utility.RandomDyedHue();
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Title = "Captain Of The Night Guard";
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Name = "Rodrick";
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Hue = 1010;
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Body = 0x190;
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PlateChest pChest = new PlateChest();
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pChest.Hue = 1899;
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AddItem(pChest);
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PlateArms pArms = new PlateArms();
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pArms.Hue = 1899;
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AddItem(pArms);
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PlateGloves pGloves = new PlateGloves();
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pGloves.Hue = 1899;
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AddItem(pGloves);
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PlateGorget pGorget = new PlateGorget();
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pGorget.Hue = 1899;
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AddItem(pGorget);
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PlateLegs pLegs = new PlateLegs();
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pLegs.Hue = 1899;
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AddItem(pLegs);
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PlateHelm pHelm = new PlateHelm();
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pHelm.Hue = 1899;
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AddItem(pHelm);
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AddItem(new Boots(1899));
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SetStr( 340 );
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SetDex( 500 );
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SetInt( 80 );
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SetHits( 400 );
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SetDamage( 40 );
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Skills[SkillName.Anatomy].Base = 120.0;
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Skills[SkillName.Tactics].Base = 120.0;
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Skills[SkillName.Swords].Base = 120.0;
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Skills[SkillName.MagicResist].Base = 120.0;
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Skills[SkillName.DetectHidden].Base = 100.0;
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Fame = 7000;
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Karma = 7000;
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Utility.AssignRandomHair(this);
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if (Utility.RandomBool())
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Utility.AssignRandomFacialHair(this, HairHue);
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Cutlass c = new Cutlass();
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c.Hue = 1899;
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AddItem(c);
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HeaterShield h = new HeaterShield();
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h.Hue = 1899;
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AddItem(h);
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PackGold( 500, 800 );
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}
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public SerRodrick( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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