64 lines
1.2 KiB
C#
64 lines
1.2 KiB
C#
// Scripted by Grim. Ask me before you edit my scripts please.
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using System;
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using Server;
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namespace Server.Items
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{
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public class ArmsOfJupiter : DragonArms
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{
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public override int ArtifactRarity{ get{ return 71; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public ArmsOfJupiter()
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{
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Weight = 1.0;
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Name = "Arms Of Jupiter";
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Hue = 1152;
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Attributes.CastRecovery = 2;
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Attributes.CastSpeed = 2;
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Attributes.DefendChance = 30;
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Attributes.ReflectPhysical = 25;
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Attributes.SpellChanneling = 1;
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ArmorAttributes.DurabilityBonus = 5;
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ArmorAttributes.MageArmor = 1;
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ArmorAttributes.SelfRepair = 17;
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ColdBonus = 25;
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DexBonus = 25;
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EnergyBonus = 25;
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FireBonus = 25;
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IntRequirement = 28;
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PhysicalBonus = 15;
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StrBonus = 10;
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StrRequirement = 80;
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LootType = LootType.Blessed;
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}
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public ArmsOfJupiter( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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