63 lines
1.3 KiB
C#
63 lines
1.3 KiB
C#
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using System;
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using Server;
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namespace Server.Items
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{
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public class Blackknightssword : VikingSword
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{
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public override int ArtifactRarity{ get{ return 20; } }
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ShadowStrike; } }
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public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
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public override int InitMinHits{ get{ return 100; } }
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public override int InitMaxHits{ get{ return 300; } }
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[Constructable]
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public Blackknightssword()
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{
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Weight = 5.0;
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Name = "Black Knights Sword";
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Hue = 4455;
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WeaponAttributes.DurabilityBonus = 1000;
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WeaponAttributes.HitFireArea = 10;
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WeaponAttributes.HitHarm = 10;
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WeaponAttributes.SelfRepair = 10;
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Attributes.AttackChance = 10;
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Attributes.BonusMana = 5;
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Attributes.CastSpeed = 5;
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Attributes.DefendChance = 10;
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Attributes.Luck = 10;
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Attributes.WeaponDamage = 10;
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Attributes.WeaponSpeed = 10;
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StrRequirement = 60;
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}
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public Blackknightssword( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |