128 lines
5.4 KiB
C#
128 lines
5.4 KiB
C#
// Scripted by SPanky
|
|
using System;
|
|
using Server;
|
|
|
|
namespace Server.Items
|
|
{
|
|
public class swordofthelight : Katana
|
|
{
|
|
public override int ArtifactRarity{ get{ return 60; } }
|
|
|
|
//public override int EffectID{ get{ return nn; } } // 0x1BFE (bolt) or 0xF42 (arrow)
|
|
//public override Type AmmoType{ get{ return typeof( nn ); } } // Bolt or Arrow
|
|
//public override Item Ammo{ get{ return new nn(); } } // Bolt or Arrow
|
|
|
|
//public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ShadowStrike; } } //Only select one primary
|
|
//public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
|
|
//public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.CrushingBlow; } }
|
|
//public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.WhirlwindAttack; } }
|
|
//public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ConcussionBlow; } }
|
|
//public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.InfectiousStrike; } }
|
|
//public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.BleedAttack; } }
|
|
//public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ParalyzingBlow; } }
|
|
//public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.MovingShot; } }
|
|
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DoubleStrike; } }
|
|
//public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.Dismount; } }
|
|
//public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.Disarm; } }
|
|
|
|
//public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ShadowStrike; } } //Only select one Secondary
|
|
//public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
|
|
//public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.CrushingBlow; } }
|
|
//public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.WhirlwindAttack; } }
|
|
//public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ConcussionBlow; } }
|
|
//public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.InfectiousStrike; } }
|
|
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.BleedAttack; } }
|
|
//public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ParalyzingBlow; } }
|
|
//public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.MovingShot; } }
|
|
//public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.DoubleStrike; } }
|
|
//public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.Dismount; } }
|
|
//public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.Disarm; } }
|
|
|
|
public override int InitMinHits{ get{ return 255; } } // Set the minium amount of hit points for the weapon.
|
|
public override int InitMaxHits{ get{ return 255; } } // Set the Maxium amount of hit points for the weapon.
|
|
|
|
[Constructable]
|
|
public swordofthelight()
|
|
{
|
|
Weight = 3.0;
|
|
Name = "Sword of the Light";
|
|
Hue = 1153;
|
|
|
|
//WeaponAttributes.DurabilityBonus = nn; // Pick and choose the attributes for your weapon (remember to remove the // before the ones you entend to use)
|
|
//WeaponAttributes.HitColdArea = nn;
|
|
//WeaponAttributes.HitDispel = nn;
|
|
//WeaponAttributes.HitEnergyArea = nn;
|
|
//WeaponAttributes.HitFireArea = nn;
|
|
//WeaponAttributes.HitFireBall = nn;
|
|
//WeaponAttributes.HitHarm = nn;
|
|
//WeaponAttributes.HitLeechHits = nn;
|
|
//WeaponAttributes.HitLeechMana = nn;
|
|
//WeaponAttributes.HitLeechStam = nn;
|
|
//WeaponAttributes.HitLightning = nn;
|
|
//WeaponAttributes.HitLowerAttack = nn;
|
|
//WeaponAttributes.HitLowerDefence = nn;
|
|
//WeaponAttributes.HitMagicArrow = nn;
|
|
//WeaponAttributes.HitPhysicalArea = nn;
|
|
//WeaponAttributes.HitPoisonArea = nn;
|
|
//WeaponAttributes.LowerStatReq = nn;
|
|
WeaponAttributes.MageWeapon = 1;
|
|
//WeaponAttributes.ResistColdBonus = nn;
|
|
//WeaponAttributes.ResistEnergyBonus = nn;
|
|
//WeaponAttributes.ResistPhysicalBonus = nn;
|
|
//WeaponAttributes.ResistPoisonBonus = nn;
|
|
WeaponAttributes.SelfRepair = 20;
|
|
//WeaponAttributes.UseBestSkill = 1;
|
|
|
|
Attributes.AttackChance = 30;
|
|
//Attributes.BonusDex = nn;
|
|
//Attributes.BonusHits = nn;
|
|
//Attributes.BonusInt = nn;
|
|
//Attributes.BonusMana = nn;
|
|
//Attributes.BonusStam = nn;
|
|
//Attributes.BonusStr = nn;
|
|
Attributes.CastRecovery = 16;
|
|
Attributes.CastSpeed = 12;
|
|
//Attributes.DefendChance = nn;
|
|
//Attributes.EnhancePotions = nn;
|
|
//Attributes.LowerManaCost = nn;
|
|
//Attributes.LowerRegCost = nn;
|
|
//Attributes.Luck = nn;
|
|
//Attributes.Nightsight = 1;
|
|
//Attributes.ReflectPhysical = nn;
|
|
//Attributes.RegenHits = nn;
|
|
//Attributes.RegenMana = nn;
|
|
//Attributes.RegenStam = nn;
|
|
Attributes.SpellChanneling = 1;
|
|
//Attributes.SpellDamage = nn;
|
|
//Attributes.WeaponDamage = nn;
|
|
//Attributes.WeaponSpeed = nn;
|
|
|
|
//Consecrated = true;
|
|
//Cursed = true;
|
|
DexRequirement = 50;
|
|
IntRequirement = 45;
|
|
//Slayer = SlayerName.nn;
|
|
StrRequirement = 60;
|
|
|
|
LootType = LootType.Blessed;
|
|
}
|
|
|
|
public swordofthelight( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 0 );
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
} |