84 lines
1.9 KiB
C#
84 lines
1.9 KiB
C#
// Scripted by SPanky
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using System;
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using Server;
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namespace Server.Items
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{
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public class armsofthelight : PlateArms
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{
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public override int ArtifactRarity{ get{ return 50; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public armsofthelight()
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{
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Weight = 10.0;
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Name = "Arms of the Light";
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Hue = 1153;
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//Attributes.AttackChance = nn;
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//Attributes.BonusDex = nn;
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//Attributes.BonusHits = nn;
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//Attributes.BonusInt = nn;
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//Attributes.BonusMana = nn;
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//Attributes.BonusStam = nn;
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//Attributes.BonusStr = nn;
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Attributes.CastRecovery = 14;
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Attributes.CastSpeed = 24;
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Attributes.DefendChance = 12;
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//Attributes.EnhancePotions = nn;
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//Attributes.LowerManaCost = nn;
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//Attributes.LowerRegCost = nn;
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//Attributes.Luck = nn;
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//Attributes.Nightsight = 1;
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Attributes.ReflectPhysical = 20;
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//Attributes.RegenHits = nn;
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//Attributes.RegenMana = nn;
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//Attributes.RegenStam = nn;
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Attributes.SpellChanneling = 1;
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//Attributes.SpellDamage = nn;
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//Attributes.WeaponDamage = nn;
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//Attributes.WeaponSpeed = nn;
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//ArmorAttributes.DurabilityBonus = nn;
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//ArmorAttributes.LowerStatReq = nn;
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ArmorAttributes.MageArmor = 1;
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//ArmorAttributes.SelfRepair = nn;
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//ColdBonus = nn;
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//DexBonus = nn;
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//DexRequirement = nn;
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//EnergyBonus = nn;
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//FireBonus = nn;
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//IntBonus = nn;
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IntRequirement = 40;
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//PhysicalBonus = nn;
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//PoisonBonus = nn;
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//StrBonus = nn;
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StrRequirement = 60;
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LootType = LootType.Blessed;
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}
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public armsofthelight( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |