Files
abysmal-isle/Scripts/Scripts-master/Items/Armors/Armor of the Gods/Armsofthegods.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

64 lines
1.5 KiB
C#

//Made By Makoro Shimoro
using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1410, 0x1417 )]
public class ArmsOfTheGods : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int InitMinHits{ get{ return 50; } }
public override int InitMaxHits{ get{ return 65; } }
public override int AosStrReq{ get{ return 80; } }
public override int OldStrReq{ get{ return 40; } }
public override int OldDexBonus{ get{ return -2; } }
public override int ArmorBase{ get{ return 40; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public ArmsOfTheGods() : base( 0x1410 )
{
Name = "Arms Of The Gods";
Hue = 1159;
Weight = 5.0;
Attributes.DefendChance = 15;
Attributes.BonusHits = 10;
FireBonus = 7;
PhysicalBonus = 5;
ColdBonus = 8;
PoisonBonus = 7;
EnergyBonus = 8;
}
public ArmsOfTheGods( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 5.0;
}
}
}