231 lines
6.4 KiB
C#
231 lines
6.4 KiB
C#
/////////////////////////////////////////////////
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//
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// Automatically generated by the
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// AddonGenerator script by Arya
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//
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/////////////////////////////////////////////////
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class BrickGardenHouseAddon : BaseAddon
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{
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public override BaseAddonDeed Deed
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{
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get
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{
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return new BrickGardenHouseAddonDeed();
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}
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}
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[ Constructable ]
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public BrickGardenHouseAddon()
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{
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AddonComponent ac;
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ac = new AddonComponent( 1313 );
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AddComponent( ac, -4, 2, 0 );
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ac = new AddonComponent( 1313 );
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AddComponent( ac, -3, -1, 0 );
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ac = new AddonComponent( 1313 );
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AddComponent( ac, -3, 0, 0 );
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ac = new AddonComponent( 1313 );
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AddComponent( ac, -3, 1, 0 );
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ac = new AddonComponent( 1313 );
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AddComponent( ac, -3, 2, 0 );
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ac = new AddonComponent( 1313 );
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AddComponent( ac, -3, 3, 0 );
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ac = new AddonComponent( 1313 );
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AddComponent( ac, -2, -1, 0 );
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ac = new AddonComponent( 1313 );
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AddComponent( ac, -2, 0, 0 );
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ac = new AddonComponent( 1313 );
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AddComponent( ac, -2, 1, 0 );
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ac = new AddonComponent( 1313 );
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AddComponent( ac, -2, 2, 0 );
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ac = new AddonComponent( 1313 );
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AddComponent( ac, -2, 3, 0 );
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ac = new AddonComponent( 1313 );
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AddComponent( ac, -1, -1, 0 );
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ac = new AddonComponent( 1313 );
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AddComponent( ac, -1, 0, 0 );
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ac = new AddonComponent( 1313 );
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AddComponent( ac, -1, 1, 0 );
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ac = new AddonComponent( 1313 );
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AddComponent( ac, -1, 2, 0 );
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ac = new AddonComponent( 1313 );
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AddComponent( ac, -1, 3, 0 );
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ac = new AddonComponent( 1313 );
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AddComponent( ac, 0, -1, 0 );
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ac = new AddonComponent( 1313 );
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AddComponent( ac, 0, 0, 0 );
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ac = new AddonComponent( 1313 );
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AddComponent( ac, 0, 1, 0 );
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ac = new AddonComponent( 1313 );
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AddComponent( ac, 0, 2, 0 );
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ac = new AddonComponent( 1313 );
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AddComponent( ac, 0, 3, 0 );
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ac = new AddonComponent( 1313 );
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AddComponent( ac, 1, -1, 0 );
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ac = new AddonComponent( 1313 );
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AddComponent( ac, 1, 0, 0 );
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ac = new AddonComponent( 1313 );
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AddComponent( ac, 1, 1, 0 );
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ac = new AddonComponent( 1313 );
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AddComponent( ac, 1, 2, 0 );
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ac = new AddonComponent( 1313 );
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AddComponent( ac, 1, 3, 0 );
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ac = new AddonComponent( 1313 );
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AddComponent( ac, 2, -1, 0 );
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ac = new AddonComponent( 1313 );
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AddComponent( ac, 2, 0, 0 );
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ac = new AddonComponent( 1313 );
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AddComponent( ac, 2, 1, 0 );
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ac = new AddonComponent( 1313 );
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AddComponent( ac, 2, 2, 0 );
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ac = new AddonComponent( 1313 );
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AddComponent( ac, 2, 3, 0 );
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ac = new AddonComponent( 1313 );
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AddComponent( ac, 3, -1, 0 );
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ac = new AddonComponent( 1313 );
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AddComponent( ac, 3, 0, 0 );
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ac = new AddonComponent( 1313 );
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AddComponent( ac, 3, 1, 0 );
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ac = new AddonComponent( 1313 );
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AddComponent( ac, 3, 2, 0 );
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ac = new AddonComponent( 1313 );
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AddComponent( ac, 3, 3, 0 );
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ac = new AddonComponent( 54 );
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AddComponent( ac, -4, -2, 0 );
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ac = new AddonComponent( 52 );
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AddComponent( ac, -3, -2, 0 );
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ac = new AddonComponent( 52 );
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AddComponent( ac, -2, -2, 0 );
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ac = new AddonComponent( 52 );
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AddComponent( ac, -1, -2, 0 );
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ac = new AddonComponent( 52 );
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AddComponent( ac, 0, -2, 0 );
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ac = new AddonComponent( 52 );
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AddComponent( ac, 1, -2, 0 );
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ac = new AddonComponent( 52 );
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AddComponent( ac, 2, -2, 0 );
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ac = new AddonComponent( 52 );
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AddComponent( ac, 3, -2, 0 );
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ac = new AddonComponent( 52 );
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AddComponent( ac, -3, 3, 0 );
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ac = new AddonComponent( 59 );
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ac.Light = LightType.ArchedWindowEast;
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AddComponent( ac, -2, 3, 0 );
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ac = new AddonComponent( 52 );
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AddComponent( ac, -1, 3, 0 );
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ac = new AddonComponent( 52 );
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AddComponent( ac, 2, 3, 0 );
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ac = new AddonComponent( 59 );
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ac.Light = LightType.ArchedWindowEast;
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AddComponent( ac, 3, 3, 0 );
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ac = new AddonComponent( 53 );
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AddComponent( ac, -4, -1, 0 );
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ac = new AddonComponent( 53 );
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AddComponent( ac, -4, 0, 0 );
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ac = new AddonComponent( 53 );
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AddComponent( ac, -4, 1, 0 );
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ac = new AddonComponent( 53 );
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AddComponent( ac, -4, 2, 0 );
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ac = new AddonComponent( 53 );
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AddComponent( ac, -4, 3, 0 );
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ac = new AddonComponent( 1313 );
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AddComponent( ac, 4, -1, 0 );
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ac = new AddonComponent( 1313 );
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AddComponent( ac, 4, 0, 0 );
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ac = new AddonComponent( 1313 );
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AddComponent( ac, 4, 1, 0 );
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ac = new AddonComponent( 1313 );
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AddComponent( ac, 4, 2, 0 );
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ac = new AddonComponent( 1313 );
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AddComponent( ac, 4, 3, 0 );
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ac = new AddonComponent( 1313 );
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AddComponent( ac, 5, -1, 0 );
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ac = new AddonComponent( 1313 );
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AddComponent( ac, 5, 0, 0 );
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ac = new AddonComponent( 1313 );
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AddComponent( ac, 5, 1, 0 );
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ac = new AddonComponent( 1313 );
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AddComponent( ac, 5, 2, 0 );
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ac = new AddonComponent( 1313 );
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AddComponent( ac, 5, 3, 0 );
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ac = new AddonComponent( 52 );
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AddComponent( ac, 4, -2, 0 );
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ac = new AddonComponent( 52 );
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AddComponent( ac, 5, -2, 0 );
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ac = new AddonComponent( 52 );
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AddComponent( ac, 4, 3, 0 );
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ac = new AddonComponent( 52 );
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AddComponent( ac, 5, 3, 0 );
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ac = new AddonComponent( 53 );
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AddComponent( ac, 5, -1, 0 );
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ac = new AddonComponent( 53 );
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AddComponent( ac, 5, 0, 0 );
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ac = new AddonComponent( 53 );
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AddComponent( ac, 5, 1, 0 );
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ac = new AddonComponent( 53 );
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AddComponent( ac, 5, 2, 0 );
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ac = new AddonComponent( 53 );
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AddComponent( ac, 5, 3, 0 );
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ac = new AddonComponent( 67 );
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AddComponent( ac, 5, 0, 20 );
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ac = new AddonComponent( 67 );
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AddComponent( ac, 5, 1, 20 );
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}
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public BrickGardenHouseAddon( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( 0 ); // Version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class BrickGardenHouseAddonDeed : BaseAddonDeed
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{
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public override BaseAddon Addon
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{
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get
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{
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return new BrickGardenHouseAddon();
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}
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}
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[Constructable]
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public BrickGardenHouseAddonDeed()
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{
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Name = "BrickGardenHouse";
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}
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public BrickGardenHouseAddonDeed( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( 0 ); // Version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |