77 lines
2.0 KiB
C#
77 lines
2.0 KiB
C#
using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "an ostard corpse" )]
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public class AncientFrenziedOstard : BaseMount
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{
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[Constructable]
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public AncientFrenziedOstard() : this( "an ancient frenzied ostard" )
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{
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}
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[Constructable]
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public AncientFrenziedOstard( string name ) : base( name, 0xDA, 0x3EA4, AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Hue = Utility.RandomHairHue() | 0x8000;
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BaseSoundID = 0x275;
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SetStr( 450, 500 );
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SetDex( 250, 300 );
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SetInt( 450, 500 );
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SetHits( 12000, 15000 );
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SetMana( 450, 500 );
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SetDamage( 35, 40 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetDamageType( ResistanceType.Energy, 100 );
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SetResistance( ResistanceType.Physical, 65, 70 );
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SetResistance( ResistanceType.Fire, 40, 45 );
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SetResistance( ResistanceType.Poison, 50, 55 );
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SetResistance( ResistanceType.Energy, 40, 45 );
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SetSkill( SkillName.MagicResist, 105.1, 110.0 );
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SetSkill( SkillName.Tactics, 109.3, 114.0 );
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SetSkill( SkillName.Wrestling, 110.3, 115.0 );
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SetSkill( SkillName.Magery, 115.3, 120.0 );
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SetSkill( SkillName.Meditation, 115.3, 120.0 );
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SetSkill( SkillName.EvalInt, 114.3, 119.3 );
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SetSkill( SkillName.Anatomy, 110.3, 115.3 );
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SetSkill( SkillName.Healing, 111.3, 115.3 );
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Fame = 1500;
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Karma = 1500;
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Tamable = true;
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ControlSlots = 2;
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MinTameSkill = 109.1;
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}
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public override int Meat{ get{ return 3; } }
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public override FoodType FavoriteFood{ get{ return FoodType.Meat | FoodType.Fish | FoodType.Eggs | FoodType.FruitsAndVegies; } }
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public override PackInstinct PackInstinct{ get{ return PackInstinct.Ostard; } }
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public AncientFrenziedOstard( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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