629 lines
19 KiB
C#
629 lines
19 KiB
C#
using System;
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using Server.Items;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Engines.Quests.Haven
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{
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public enum KillHordeMinionsStep
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{
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First,
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LearnKarma,
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Others
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}
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public class FindUzeraanBeginObjective : QuestObjective
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{
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public FindUzeraanBeginObjective()
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{
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}
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public override object Message
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{
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get
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{
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// Find Uzeraan. Uzeraan will explain what you need to do next.
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return 1046039;
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}
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}
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public override void OnComplete()
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{
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if (this.System.From.Profession == 5) // paladin
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this.System.AddConversation(new UzeraanTitheConversation());
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else
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this.System.AddConversation(new UzeraanFirstTaskConversation());
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}
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}
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public class TitheGoldObjective : QuestObjective
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{
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private int m_OldTithingPoints;
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public TitheGoldObjective()
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{
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this.m_OldTithingPoints = -1;
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}
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public override object Message
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{
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get
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{
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/* Go to the shrine inside of Uzeraan's Mansion, near the front doors and
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* <a href = "?ForceTopic109">tithe</a> at least 500 gold.<BR><BR>
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*
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* Return to Uzeraan when you are done.
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*/
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return 1060386;
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}
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}
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public override void CheckProgress()
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{
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PlayerMobile pm = this.System.From;
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int curTithingPoints = pm.TithingPoints;
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if (curTithingPoints >= 500)
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this.Complete();
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else if (curTithingPoints > this.m_OldTithingPoints && this.m_OldTithingPoints >= 0)
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pm.SendLocalizedMessage(1060240, "", 0x41); // You must have at least 500 tithing points before you can continue in your quest.
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this.m_OldTithingPoints = curTithingPoints;
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}
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public override void OnComplete()
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{
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this.System.AddObjective(new FindUzeraanFirstTaskObjective());
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}
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}
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public class FindUzeraanFirstTaskObjective : QuestObjective
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{
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public FindUzeraanFirstTaskObjective()
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{
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}
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public override object Message
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{
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get
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{
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// Return to Uzeraan, now that you have enough tithing points to continue your quest.
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return 1060387;
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}
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}
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public override void OnComplete()
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{
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this.System.AddConversation(new UzeraanFirstTaskConversation());
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}
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}
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public class KillHordeMinionsObjective : QuestObjective
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{
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private KillHordeMinionsStep m_Step;
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public KillHordeMinionsObjective()
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{
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}
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public KillHordeMinionsObjective(KillHordeMinionsStep step)
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{
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this.m_Step = step;
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}
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public KillHordeMinionsStep Step
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{
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get
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{
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return this.m_Step;
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}
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}
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public override object Message
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{
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get
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{
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switch ( this.m_Step )
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{
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case KillHordeMinionsStep.First:
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/* Find the mountain pass beyond the house which lies at the
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* end of the runic road.<BR><BR>
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*
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* Assist the city Militia by slaying <I>Horde Minions</I>
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*/
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return 1049089;
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case KillHordeMinionsStep.LearnKarma:
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/* You have just gained some <a href="?ForceTopic45">Karma</a>
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* for killing the horde minion. <a href="?ForceTopic134">Learn</a>
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* how this affects your Paladin abilities.
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*/
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return 1060389;
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default:
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// Continue driving back the Horde Minions, as Uzeraan instructed you to do.
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return 1060507;
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}
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}
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}
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public override int MaxProgress
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{
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get
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{
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if (this.System.From.Profession == 5) // paladin
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{
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switch ( this.m_Step )
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{
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case KillHordeMinionsStep.First:
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return 1;
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case KillHordeMinionsStep.LearnKarma:
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return 2;
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default:
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return 5;
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}
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}
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else
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{
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return 5;
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}
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}
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}
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public override bool Completed
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{
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get
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{
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if (this.m_Step == KillHordeMinionsStep.LearnKarma && this.HasBeenRead)
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return true;
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else
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return base.Completed;
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}
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}
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public override void RenderProgress(BaseQuestGump gump)
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{
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if (!this.Completed)
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{
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gump.AddHtmlObject(70, 260, 270, 100, 1049090, BaseQuestGump.Blue, false, false); // Horde Minions killed:
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gump.AddLabel(70, 280, 0x64, this.CurProgress.ToString());
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}
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else
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{
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base.RenderProgress(gump);
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}
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}
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public override void OnRead()
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{
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this.CheckCompletionStatus();
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}
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public override bool IgnoreYoungProtection(Mobile from)
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{
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// This restriction continues until the quest is ended
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if (from is HordeMinion && from.Map == Map.Trammel && from.X >= 3314 && from.X <= 3814 && from.Y >= 2345 && from.Y <= 3095) // Haven island
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return true;
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return false;
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}
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public override void OnKill(BaseCreature creature, Container corpse)
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{
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if (creature is HordeMinion && corpse.Map == Map.Trammel && corpse.X >= 3314 && corpse.X <= 3814 && corpse.Y >= 2345 && corpse.Y <= 3095) // Haven island
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{
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if (this.CurProgress == 0)
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this.System.From.Send(new DisplayHelpTopic(29, false)); // HEALING
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this.CurProgress++;
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}
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}
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public override void OnComplete()
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{
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if (this.System.From.Profession == 5)
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{
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switch ( this.m_Step )
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{
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case KillHordeMinionsStep.First:
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{
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QuestObjective obj = new KillHordeMinionsObjective(KillHordeMinionsStep.LearnKarma);
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this.System.AddObjective(obj);
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obj.CurProgress = this.CurProgress;
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break;
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}
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case KillHordeMinionsStep.LearnKarma:
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{
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QuestObjective obj = new KillHordeMinionsObjective(KillHordeMinionsStep.Others);
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this.System.AddObjective(obj);
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obj.CurProgress = this.CurProgress;
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break;
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}
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default:
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{
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this.System.AddObjective(new FindUzeraanAboutReportObjective());
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break;
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}
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}
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}
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else
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{
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this.System.AddObjective(new FindUzeraanAboutReportObjective());
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}
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}
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public override void ChildDeserialize(GenericReader reader)
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{
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int version = reader.ReadEncodedInt();
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this.m_Step = (KillHordeMinionsStep)reader.ReadEncodedInt();
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}
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public override void ChildSerialize(GenericWriter writer)
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{
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writer.WriteEncodedInt((int)0); // version
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writer.WriteEncodedInt((int)this.m_Step);
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}
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}
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public class FindUzeraanAboutReportObjective : QuestObjective
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{
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public FindUzeraanAboutReportObjective()
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{
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}
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public override object Message
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{
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get
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{
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/* It's no use... The <I>Horde Minions</I> are too many.
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* They are appearing out of nowhere.<BR><BR>
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*
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* Return to Uzeraan and report your findings.
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*/
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return 1049091;
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}
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}
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public override void OnComplete()
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{
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this.System.AddConversation(new UzeraanReportConversation());
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}
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}
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public class FindSchmendrickObjective : QuestObjective
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{
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public FindSchmendrickObjective()
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{
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}
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public override object Message
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{
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get
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{
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/* Prepare for battle and step onto the teleporter,
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* located against the wall in the main hall of Uzeraan's mansion.<BR><BR>
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*
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* Find Schmendrick within the mines.
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*/
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return 1049120;
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}
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}
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public override bool IgnoreYoungProtection(Mobile from)
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{
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// This restriction begins when this objective is completed, and continues until the quest is ended
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if (this.Completed && from is RestlessSoul && from.Map == Map.Trammel && from.X >= 5199 && from.X <= 5271 && from.Y >= 1812 && from.Y <= 1865) // Schmendrick's cave
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return true;
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return false;
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}
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public override void OnComplete()
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{
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this.System.AddConversation(new SchmendrickConversation());
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}
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}
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public class FindApprenticeObjective : QuestObjective
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{
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public FindApprenticeObjective()
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{
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}
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public override object Message
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{
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get
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{
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/* Find Schmendrick's apprentice who is somewhere in the mining cave.
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* The apprentice has the scroll of power needed by Uzeraan.
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*/
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return 1049323;
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}
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}
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public override void OnComplete()
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{
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this.System.AddObjective(new ReturnScrollOfPowerObjective());
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}
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}
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public class ReturnScrollOfPowerObjective : QuestObjective
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{
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public ReturnScrollOfPowerObjective()
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{
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}
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public override object Message
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{
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get
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{
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/* You have obtained the scroll of power! Find your way out of the cave.<BR><BR>
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*
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* Hand the scroll to Uzeraan (drag and drop) once you arrive in his mansion.
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*/
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return 1049324;
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}
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}
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public override void OnComplete()
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{
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this.System.AddConversation(new UzeraanScrollOfPowerConversation());
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}
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}
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public class FindDryadObjective : QuestObjective
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{
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public FindDryadObjective()
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{
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}
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public override object Message
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{
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get
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{
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/* Find the Dryad in the woods of Haven and get a patch
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* of fertile dirt from her.<BR><BR>
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*
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* Use Uzeraan's teleporter to get there if necessary.
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*/
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return 1049358;
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}
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}
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public override void OnComplete()
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{
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this.System.AddConversation(new DryadConversation());
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}
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}
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public class ReturnFertileDirtObjective : QuestObjective
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{
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public ReturnFertileDirtObjective()
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{
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}
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public override object Message
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{
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get
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{
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/* You have acquired the <I>Fertile Dirt</I>!<BR><BR>
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*
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* Return to the mansion (<a href = "?ForceTopic13">North-East</a>
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* of the Dryad's Grove) and hand it to Uzeraan.
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*/
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return 1049327;
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}
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}
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public override void OnComplete()
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{
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this.System.AddConversation(new UzeraanFertileDirtConversation());
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}
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}
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public class GetDaemonBloodObjective : QuestObjective
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{
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private bool m_Ambushed;
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public GetDaemonBloodObjective()
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{
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}
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public override object Message
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{
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get
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{
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/* Bring back a vial of blood.<BR><BR>
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*
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* Follow the road leading north from the mansion and walk into the hut
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* to find the chest that contains the vial
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*/
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return 1049361;
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}
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}
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public override void CheckProgress()
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{
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PlayerMobile player = this.System.From;
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if (!this.m_Ambushed && player.Map == Map.Trammel && player.InRange(new Point3D(3456, 2558, 50), 30))
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{
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int x = player.X - 1;
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int y = player.Y - 2;
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int z = Map.Trammel.GetAverageZ(x, y);
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if (Map.Trammel.CanSpawnMobile(x, y, z))
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{
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this.m_Ambushed = true;
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player.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1049330); // You have been ambushed! Fight for your honor!!!
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BaseCreature creature = new HordeMinion();
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creature.MoveToWorld(new Point3D(x, y, z), Map.Trammel);
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creature.Combatant = player;
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}
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}
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}
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public override void OnComplete()
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{
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this.System.AddObjective(new ReturnDaemonBloodObjective());
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}
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public override void ChildDeserialize(GenericReader reader)
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{
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int version = reader.ReadEncodedInt();
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this.m_Ambushed = reader.ReadBool();
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}
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public override void ChildSerialize(GenericWriter writer)
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{
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writer.WriteEncodedInt((int)0); // version
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writer.Write((bool)this.m_Ambushed);
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}
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}
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public class ReturnDaemonBloodObjective : QuestObjective
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{
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public ReturnDaemonBloodObjective()
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{
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}
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public override object Message
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{
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get
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{
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/* You have the vial of blood!<BR><BR>
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*
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* Return to Uzeraan's mansion and hand him the vial.
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*/
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return 1049332;
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}
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}
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public override void OnComplete()
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{
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this.System.AddConversation(new UzeraanDaemonBloodConversation());
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}
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}
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public class GetDaemonBoneObjective : QuestObjective
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{
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private Container m_CorpseWithBone;
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public GetDaemonBoneObjective()
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{
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}
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public Container CorpseWithBone
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{
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get
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{
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return this.m_CorpseWithBone;
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}
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set
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{
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this.m_CorpseWithBone = value;
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}
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}
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public override object Message
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{
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get
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{
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if (this.System.From.Profession == 5)
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{
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/* Use your <a href="?ForceTopic108">Sacred Journey</a>
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* ability on the rune to the <a href="?ForceTopic13">North</a>
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* of Uzeraan to travel to the graveyard.
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*/
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return 1060755;
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}
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else
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{
|
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/* Use Uzeraan's teleporter to get to the Haunted graveyard.<BR><BR>
|
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*
|
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* Slay the undead until you find a <I>Daemon Bone</I>.
|
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*/
|
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return 1049362;
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}
|
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}
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}
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public override void OnComplete()
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{
|
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this.System.AddObjective(new ReturnDaemonBoneObjective());
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}
|
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|
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public override bool IgnoreYoungProtection(Mobile from)
|
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{
|
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// This restriction continues until the end of the quest
|
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if ((from is Zombie || from is Skeleton) && from.Map == Map.Trammel && from.X >= 3391 && from.X <= 3424 && from.Y >= 2639 && from.Y <= 2664) // Haven graveyard
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return true;
|
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|
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return false;
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}
|
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|
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public override bool GetKillEvent(BaseCreature creature, Container corpse)
|
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{
|
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if (base.GetKillEvent(creature, corpse))
|
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return true;
|
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return UzeraanTurmoilQuest.HasLostDaemonBone(this.System.From);
|
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}
|
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|
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public override void OnKill(BaseCreature creature, Container corpse)
|
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{
|
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if ((creature is Zombie || creature is Skeleton) && corpse.Map == Map.Trammel && corpse.X >= 3391 && corpse.X <= 3424 && corpse.Y >= 2639 && corpse.Y <= 2664) // Haven graveyard
|
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{
|
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if (Utility.RandomDouble() < 0.25)
|
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this.m_CorpseWithBone = corpse;
|
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}
|
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}
|
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|
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public override void ChildDeserialize(GenericReader reader)
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{
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int version = reader.ReadEncodedInt();
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this.m_CorpseWithBone = (Container)reader.ReadItem();
|
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}
|
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|
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public override void ChildSerialize(GenericWriter writer)
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{
|
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if (this.m_CorpseWithBone != null && this.m_CorpseWithBone.Deleted)
|
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this.m_CorpseWithBone = null;
|
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|
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writer.WriteEncodedInt((int)0); // version
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writer.Write((Item)this.m_CorpseWithBone);
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}
|
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}
|
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|
|
public class ReturnDaemonBoneObjective : QuestObjective
|
|
{
|
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public ReturnDaemonBoneObjective()
|
|
{
|
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}
|
|
|
|
public override object Message
|
|
{
|
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get
|
|
{
|
|
/* Head <a href = "?ForceTopic13">East</a> of here (or use the Horn of Retreat)
|
|
* to return to Uzeraan's Mansion and deliver the bone to Uzeraan.
|
|
*/
|
|
return 1049334;
|
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}
|
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}
|
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public override void OnComplete()
|
|
{
|
|
this.System.AddConversation(new UzeraanDaemonBoneConversation());
|
|
}
|
|
}
|
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public class CashBankCheckObjective : QuestObjective
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{
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public CashBankCheckObjective()
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{
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}
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public override object Message
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{
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get
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{
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/* Locate the Haven Bank (use the teleporter in Uzeraan's Mansion
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* if necessary), which lies <a href = "?ForceTopic13">South-East</a>
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* of Uzeraan's Mansion. Once there, <a href="?ForceTopic86">cash your check</a>.
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*/
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return 1049336;
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}
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}
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public override void OnComplete()
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{
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this.System.AddConversation(new BankerConversation());
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}
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}
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} |