Files
abysmal-isle/Scripts/Mobiles/Void Creatures/UsagralemBallem.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

127 lines
3.4 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("an usagralem ballem corpse")]
public class UsagralemBallem : BaseVoidCreature
{
public override VoidEvolution Evolution { get { return VoidEvolution.Killing; } }
public override int Stage { get { return 3; } }
[Constructable]
public UsagralemBallem()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
this.Name = "an Usagrallem Ballem";
this.Hue = 2071;
this.Body = 318;
this.BaseSoundID = 0x165;
this.SetStr(900, 1000);
this.SetDex(1028);
this.SetInt(1000, 1100);
this.SetHits(2000, 2200);
this.SetMana(5000);
this.SetDamage(17, 21);
this.SetDamageType(ResistanceType.Physical, 20);
this.SetDamageType(ResistanceType.Fire, 20);
this.SetDamageType(ResistanceType.Cold, 20);
this.SetDamageType(ResistanceType.Poison, 20);
this.SetDamageType(ResistanceType.Energy, 20);
this.SetResistance(ResistanceType.Physical, 30, 40);
this.SetResistance(ResistanceType.Fire, 40, 60);
this.SetResistance(ResistanceType.Cold, 40, 60);
this.SetResistance(ResistanceType.Poison, 40, 60);
this.SetResistance(ResistanceType.Energy, 40, 60);
this.SetSkill(SkillName.MagicResist, 80.0, 90.0);
this.SetSkill(SkillName.Tactics, 80.0, 90.0);
this.SetSkill(SkillName.Wrestling, 80.0, 90.0);
this.Fame = 18000;
this.Karma = -18000;
this.VirtualArmor = 64;
this.PackItem(new DaemonBone(30));
SetWeaponAbility(WeaponAbility.DoubleStrike);
SetWeaponAbility(WeaponAbility.WhirlwindAttack);
SetWeaponAbility(WeaponAbility.CrushingBlow);
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (Utility.RandomDouble() < 0.30)
{
c.DropItem(new AncientPotteryFragments());
}
}
public UsagralemBallem(Serial serial)
: base(serial)
{
}
public override bool IgnoreYoungProtection
{
get
{
return Core.ML;
}
}
public override bool BardImmune
{
get
{
return !Core.SE;
}
}
public override bool Unprovokable
{
get
{
return Core.SE;
}
}
public override bool AreaPeaceImmune
{
get
{
return Core.SE;
}
}
public override Poison PoisonImmune
{
get
{
return Poison.Lethal;
}
}
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 1);
AddLoot(LootPack.FilthyRich, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}