87 lines
2.4 KiB
C#
87 lines
2.4 KiB
C#
using System;
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namespace Server.Mobiles
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{
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[CorpseName("a daemon corpse")]
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public class SummonedDaemon : BaseCreature
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{
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[Constructable]
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public SummonedDaemon()
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: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Name = NameList.RandomName("daemon");
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this.Body = Core.AOS ? 10 : 9;
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this.BaseSoundID = 357;
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this.SetStr(200);
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this.SetDex(110);
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this.SetInt(150);
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this.SetDamage(14, 21);
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this.SetDamageType(ResistanceType.Physical, 0);
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this.SetDamageType(ResistanceType.Poison, 100);
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this.SetResistance(ResistanceType.Physical, 45, 55);
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this.SetResistance(ResistanceType.Fire, 50, 60);
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this.SetResistance(ResistanceType.Cold, 20, 30);
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this.SetResistance(ResistanceType.Poison, 70, 80);
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this.SetResistance(ResistanceType.Energy, 40, 50);
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this.SetSkill(SkillName.EvalInt, 90.1, 100.0);
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this.SetSkill(SkillName.Meditation, 90.1, 100.0);
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this.SetSkill(SkillName.Magery, 90.1, 100.0);
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this.SetSkill(SkillName.MagicResist, 90.1, 100.0);
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this.SetSkill(SkillName.Tactics, 100.0);
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this.SetSkill(SkillName.Wrestling, 98.1, 99.0);
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this.VirtualArmor = 58;
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this.ControlSlots = Core.SE ? 4 : 5;
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}
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public SummonedDaemon(Serial serial)
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: base(serial)
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{
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}
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public override double DispelDifficulty
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{
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get
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{
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return 125.0;
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}
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}
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public override double DispelFocus
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{
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get
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{
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return 45.0;
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}
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}
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public override Poison PoisonImmune
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{
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get
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{
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return Poison.Regular;
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}
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}// TODO: Immune to poison?
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public override bool CanFly
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{
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get
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{
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return true;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |