108 lines
3.3 KiB
C#
108 lines
3.3 KiB
C#
using System;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
[CorpseName("an animated weapon corpse")]
|
|
public class AnimatedWeapon : BaseCreature
|
|
{
|
|
public override bool DeleteCorpseOnDeath { get { return true; } }
|
|
public override bool IsHouseSummonable { get { return true; } }
|
|
|
|
public override double DispelDifficulty { get { return 0.0; } }
|
|
public override double DispelFocus { get { return 20.0; } }
|
|
|
|
[Constructable]
|
|
public AnimatedWeapon(Mobile caster, int level)
|
|
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.3, 0.6)
|
|
{
|
|
Name = "an animated weapon";
|
|
Body = 692;
|
|
|
|
SetStr(10 + level);
|
|
SetDex(10 + level);
|
|
SetInt(10);
|
|
|
|
SetHits(20 + (level * 3 / 2));
|
|
SetStam(10 + level);
|
|
SetMana(0);
|
|
|
|
if (level >= 120)
|
|
SetDamage(14, 18);
|
|
else if (level >= 105)
|
|
SetDamage(13, 17);
|
|
else if (level >= 90)
|
|
SetDamage(12, 15);
|
|
else if (level >= 75)
|
|
SetDamage(11, 14);
|
|
else if (level >= 60)
|
|
SetDamage(10, 12);
|
|
else if (level >= 45)
|
|
SetDamage(9, 11);
|
|
else if (level >= 30)
|
|
SetDamage(8, 9);
|
|
else
|
|
SetDamage(7, 8);
|
|
|
|
SetDamageType(ResistanceType.Physical, 60);
|
|
SetDamageType(ResistanceType.Poison, 20);
|
|
SetDamageType(ResistanceType.Energy, 20);
|
|
|
|
SetResistance(ResistanceType.Physical, 40, 50);
|
|
SetResistance(ResistanceType.Fire, 30, 40);
|
|
SetResistance(ResistanceType.Cold, 30, 40);
|
|
SetResistance(ResistanceType.Poison, 100);
|
|
SetResistance(ResistanceType.Energy, 20, 30);
|
|
|
|
SetSkill(SkillName.MagicResist, level);
|
|
SetSkill(SkillName.Tactics, caster.Skills[SkillName.Tactics].Value / 2);
|
|
SetSkill(SkillName.Wrestling, level);
|
|
SetSkill(SkillName.Anatomy, caster.Skills[SkillName.Anatomy].Value / 2);
|
|
SetSkill(SkillName.DetectHidden, 40, 50);
|
|
|
|
Fame = 0;
|
|
Karma = 0;
|
|
|
|
ControlSlots = 4;
|
|
}
|
|
|
|
public override int GetAngerSound()
|
|
{
|
|
return 0x23A;
|
|
}
|
|
|
|
public override int GetAttackSound()
|
|
{
|
|
return 0x3B8;
|
|
}
|
|
|
|
public override int GetHurtSound()
|
|
{
|
|
return 0x23A;
|
|
}
|
|
|
|
public AnimatedWeapon(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override double GetFightModeRanking(Mobile m, FightMode acqType, bool bPlayerOnly)
|
|
{
|
|
return (m.Str + m.Skills[SkillName.Tactics].Value) / Math.Max(GetDistanceToSqrt(m), 1.0);
|
|
}
|
|
|
|
public override bool AlwaysMurderer { get { return true; } }
|
|
public override bool BleedImmune { get { return true; } }
|
|
public override Poison PoisonImmune { get { return Poison.Lethal; } }
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
writer.Write((int)0);
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
} |