83 lines
2.2 KiB
C#
83 lines
2.2 KiB
C#
/* Based on Wailing Banshee, still no infos on Wight, including correct body ID */
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using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a wight corpse")]
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public class Wight : BaseCreature
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{
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[Constructable]
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public Wight()
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: base(AIType.AI_NecroMage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "a Wight";
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Body = 252;
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Hue = 1153;
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BaseSoundID = 0x482;
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SetStr(150, 200);
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SetDex(50, 60);
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SetInt(150, 200);
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SetHits(150, 250);
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SetDamage(13, 20);
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SetDamageType(ResistanceType.Physical, 20);
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SetDamageType(ResistanceType.Cold, 80);
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SetResistance(ResistanceType.Physical, 35, 45);
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SetResistance(ResistanceType.Fire, 30, 40);
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SetResistance(ResistanceType.Cold, 50, 60);
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SetResistance(ResistanceType.Poison, 40, 50);
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SetResistance(ResistanceType.Energy, 50, 60);
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SetSkill(SkillName.MagicResist, 40.0, 50.0);
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SetSkill(SkillName.Tactics, 45.0, 55.0);
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SetSkill(SkillName.Wrestling, 50.0, 60.0);
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SetSkill(SkillName.Magery, 60.0, 80.0);
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SetSkill(SkillName.Meditation, 50.0, 60.0);
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SetSkill(SkillName.Necromancy, 40.0, 69.3);
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SetSkill(SkillName.SpiritSpeak, 40.8, 68.9);
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Fame = 1500;
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Karma = -1500;
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VirtualArmor = 19;
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SetWeaponAbility(WeaponAbility.MortalStrike);
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SetWeaponAbility(WeaponAbility.ColdWind);
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}
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public Wight(Serial serial)
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: base(serial)
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{
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}
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public override bool BleedImmune
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{
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get
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{
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return true;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Meager);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |