106 lines
2.4 KiB
C#
106 lines
2.4 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a tormented minotaur corpse")]
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public class TormentedMinotaur : BaseCreature
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{
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[Constructable]
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public TormentedMinotaur()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "Tormented Minotaur";
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Body = 262;
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SetStr(822, 930);
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SetDex(401, 415);
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SetInt(128, 138);
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SetHits(4000, 4200);
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SetDamage(16, 30);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 62);
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SetResistance(ResistanceType.Fire, 74);
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SetResistance(ResistanceType.Cold, 54);
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SetResistance(ResistanceType.Poison, 56);
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SetResistance(ResistanceType.Energy, 54);
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SetSkill(SkillName.Wrestling, 110.1, 111.0);
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SetSkill(SkillName.Tactics, 100.7, 102.8);
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SetSkill(SkillName.MagicResist, 104.3, 116.3);
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Fame = 20000;
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Karma = -20000;
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SetWeaponAbility(WeaponAbility.Dismount);
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}
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public TormentedMinotaur(Serial serial)
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: base(serial)
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{
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}
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public override Poison PoisonImmune
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{
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get
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{
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return Poison.Deadly;
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}
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}
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public override int TreasureMapLevel
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{
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get
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{
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return 3;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich, 10);
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}
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public override int GetDeathSound()
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{
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return 0x596;
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}
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public override int GetAttackSound()
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{
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return 0x597;
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}
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public override int GetIdleSound()
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{
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return 0x598;
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}
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public override int GetAngerSound()
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{
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return 0x599;
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}
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public override int GetHurtSound()
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{
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return 0x59A;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |