Files
abysmal-isle/Scripts/Mobiles/Normal/SpectralArmour.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

109 lines
2.9 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
public class SpectralArmour : BaseCreature
{
[Constructable]
public SpectralArmour()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
this.Body = 637;
this.Hue = 0x8026;
this.Name = "spectral armour";
Buckler buckler = new Buckler();
ChainCoif coif = new ChainCoif();
PlateGloves gloves = new PlateGloves();
buckler.Hue = 0x835;
buckler.Movable = false;
coif.Hue = 0x835;
gloves.Hue = 0x835;
this.AddItem(buckler);
this.AddItem(coif);
this.AddItem(gloves);
this.SetStr(101, 110);
this.SetDex(101, 110);
this.SetInt(101, 110);
this.SetHits(178, 201);
this.SetStam(191, 200);
this.SetDamage(10, 22);
this.SetDamageType(ResistanceType.Physical, 75);
this.SetDamageType(ResistanceType.Cold, 25);
this.SetResistance(ResistanceType.Physical, 35, 45);
this.SetResistance(ResistanceType.Fire, 20, 30);
this.SetResistance(ResistanceType.Cold, 30, 40);
this.SetResistance(ResistanceType.Poison, 20, 30);
this.SetResistance(ResistanceType.Energy, 20, 30);
this.SetSkill(SkillName.Wrestling, 75.1, 100.0);
this.SetSkill(SkillName.Tactics, 90.1, 100.0);
this.SetSkill(SkillName.MagicResist, 90.1, 100);
this.VirtualArmor = 40;
this.Fame = 7000;
this.Karma = -7000;
}
public SpectralArmour(Serial serial)
: base(serial)
{
}
public override bool DeleteCorpseOnDeath
{
get
{
return true;
}
}
public override Poison PoisonImmune
{
get
{
return Poison.Regular;
}
}
public override int GetIdleSound()
{
return 0x200;
}
public override int GetAngerSound()
{
return 0x56;
}
public override bool OnBeforeDeath()
{
if (!base.OnBeforeDeath())
return false;
Gold gold = new Gold(Utility.RandomMinMax(240, 375));
gold.MoveToWorld(this.Location, this.Map);
Effects.SendLocationEffect(this.Location, this.Map, 0x376A, 10, 1);
return true;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}