Files
abysmal-isle/Scripts/Mobiles/Normal/SkeletalDrake.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

82 lines
2.6 KiB
C#

/* Based on Skeletal Dragon, still have to get detailed info on Skeletal Drake
2017/4/09 update: brought more into line with the one extant data point*/
using System;
namespace Server.Mobiles
{
[CorpseName("a skeletal drake corpse")]
public class SkeletalDrake : BaseCreature
{
[Constructable]
public SkeletalDrake()
: base(AIType.AI_NecroMage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "a skeletal drake";
Body = 104;
Hue = 2101;
BaseSoundID = 0x488;
SetStr(600, 700);
SetDex(70, 100);
SetInt(300, 400);
SetHits(300, 400);
SetDamage(29, 35);
SetDamageType(ResistanceType.Physical, 75);
SetDamageType(ResistanceType.Fire, 25);
SetResistance(ResistanceType.Physical, 75, 80);
SetResistance(ResistanceType.Fire, 40, 60);
SetResistance(ResistanceType.Cold, 40, 60);
SetResistance(ResistanceType.Poison, 70, 80);
SetResistance(ResistanceType.Energy, 40, 60);
SetSkill(SkillName.EvalInt, 45, 60);
SetSkill(SkillName.Magery, 50, 65);
SetSkill(SkillName.MagicResist, 75, 90);
SetSkill(SkillName.Tactics, 70, 85);
SetSkill(SkillName.Wrestling, 60, 75);
Fame = 15000;
Karma = -15000;
VirtualArmor = 80;
}
public SkeletalDrake(Serial serial)
: base(serial)
{
}
public override bool AutoDispel { get { return true; } }
public override bool BleedImmune { get { return true; } }
public override bool ReacquireOnMovement { get { return true; } }
public override int Hides { get { return 20; } }
public override int Meat { get { return 19; } }// where's it hiding these? :)
public override HideType HideType { get { return HideType.Barbed; } }
public override OppositionGroup OppositionGroup { get { return OppositionGroup.FeyAndUndead; } }
public override Poison PoisonImmune { get { return Poison.Lethal; } }
public override TribeType Tribe { get { return TribeType.Undead; } }
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 2);
AddLoot(LootPack.Gems, 4);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}