137 lines
3.5 KiB
C#
137 lines
3.5 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.ContextMenus;
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using Server.Engines.Quests;
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using Server.Engines.Quests.Haven;
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namespace Server.Mobiles
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{
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[CorpseName("a ghostly corpse")]
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public class RestlessSoul : BaseCreature
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{
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[Constructable]
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public RestlessSoul()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.8)
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{
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this.Name = "restless soul";
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this.Body = 0x3CA;
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this.Hue = 0x453;
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this.SetStr(26, 40);
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this.SetDex(26, 40);
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this.SetInt(26, 40);
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this.SetHits(16, 24);
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this.SetDamage(1, 10);
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this.SetDamageType(ResistanceType.Physical, 100);
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this.SetResistance(ResistanceType.Physical, 15, 25);
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this.SetResistance(ResistanceType.Fire, 5, 15);
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this.SetResistance(ResistanceType.Cold, 25, 40);
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this.SetResistance(ResistanceType.Poison, 5, 10);
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this.SetResistance(ResistanceType.Energy, 10, 20);
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this.SetSkill(SkillName.MagicResist, 20.1, 30.0);
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this.SetSkill(SkillName.Swords, 20.1, 30.0);
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this.SetSkill(SkillName.Tactics, 20.1, 30.0);
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this.SetSkill(SkillName.Wrestling, 20.1, 30.0);
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this.Fame = 500;
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this.Karma = -500;
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this.VirtualArmor = 6;
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}
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public RestlessSoul(Serial serial)
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: base(serial)
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{
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}
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public override bool AlwaysAttackable
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{
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get
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{
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return true;
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}
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}
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public override bool BleedImmune
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{
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get
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{
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return true;
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}
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}
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public override int TreasureMapLevel
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{
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get
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{
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return 2;
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}
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.Poor);
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}
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public override void DisplayPaperdollTo(Mobile to)
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{
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}
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public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, list);
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for (int i = 0; i < list.Count; ++i)
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{
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if (list[i] is ContextMenus.PaperdollEntry)
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list.RemoveAt(i--);
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}
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}
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public override int GetIdleSound()
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{
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return 0x107;
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}
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public override int GetAngerSound()
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{
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return 0x1BF;
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}
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public override int GetDeathSound()
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{
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return 0xFD;
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}
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public override bool IsEnemy(Mobile m)
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{
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PlayerMobile player = m as PlayerMobile;
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if (player != null && this.Map == Map.Trammel && this.X >= 5199 && this.X <= 5271 && this.Y >= 1812 && this.Y <= 1865) // Schmendrick's cave
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{
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QuestSystem qs = player.Quest;
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if (qs is UzeraanTurmoilQuest && qs.IsObjectiveInProgress(typeof(FindSchmendrickObjective)))
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{
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return false;
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}
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}
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return base.IsEnemy(m);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |