Files
abysmal-isle/Scripts/Mobiles/Normal/PlagueBeast.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

280 lines
7.8 KiB
C#

using System;
using Server.Items;
using Server.Network;
namespace Server.Mobiles
{
[CorpseName("a plague beast corpse")]
public class PlagueBeast : BaseCreature, IDevourer
{
private int m_DevourTotal;
private int m_DevourGoal;
private bool m_HasMetalChest = false;
[CommandProperty(AccessLevel.GameMaster)]
public int TotalDevoured
{
get
{
return m_DevourTotal;
}
set
{
m_DevourTotal = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int DevourGoal
{
get
{
return (IsParagon ? m_DevourGoal + 25 : m_DevourGoal);
}
set
{
m_DevourGoal = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool HasMetalChest
{
get
{
return m_HasMetalChest;
}
}
[Constructable]
public PlagueBeast()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "a plague beast";
Body = 775;
SetStr(302, 500);
SetDex(80);
SetInt(16, 20);
SetHits(318, 404);
SetDamage(20, 24);
SetDamageType(ResistanceType.Physical, 60);
SetDamageType(ResistanceType.Poison, 40);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 25, 35);
SetResistance(ResistanceType.Poison, 65, 75);
SetResistance(ResistanceType.Energy, 25, 35);
SetSkill(SkillName.MagicResist, 35.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 100.0);
Fame = 13000;
Karma = -13000;
VirtualArmor = 30;
if (Utility.RandomDouble() < 0.80)
PackItem(new PlagueBeastGland());
if (Core.ML && Utility.RandomDouble() < 0.33)
PackItem(Engines.Plants.Seed.RandomPeculiarSeed(2));
m_DevourTotal = 0;
m_DevourGoal = Utility.RandomMinMax(15, 25); // How many corpses must be devoured before a metal chest is awarded
SetSpecialAbility(SpecialAbility.PoisonSpit);
}
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
AddLoot(LootPack.Gems, Utility.Random(1, 3));
}
public override void OnDamagedBySpell(Mobile caster)
{
if (Map != null && caster != this && 0.25 > Utility.RandomDouble())
{
BaseCreature spawn = new PlagueSpawn(this);
spawn.Team = Team;
spawn.MoveToWorld(Location, Map);
spawn.Combatant = caster;
Say(1053034); // * The plague beast creates another beast from its flesh! *
}
base.OnDamagedBySpell(caster);
}
public override bool AutoDispel
{
get
{
return true;
}
}
public override Poison PoisonImmune
{
get
{
return Poison.Lethal;
}
}
public override void OnGotMeleeAttack(Mobile attacker)
{
if (Map != null && attacker != this && 0.25 > Utility.RandomDouble())
{
BaseCreature spawn = new PlagueSpawn(this);
spawn.Team = Team;
spawn.MoveToWorld(Location, Map);
spawn.Combatant = attacker;
Say(1053034); // * The plague beast creates another beast from its flesh! *
}
base.OnGotMeleeAttack(attacker);
}
public PlagueBeast(Serial serial)
: base(serial)
{
}
public override int GetIdleSound()
{
return 0x1BF;
}
public override int GetAttackSound()
{
return 0x1C0;
}
public override int GetHurtSound()
{
return 0x1C1;
}
public override int GetDeathSound()
{
return 0x1C2;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)1);
writer.Write(m_HasMetalChest);
writer.Write(m_DevourTotal);
writer.Write(m_DevourGoal);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch( version )
{
case 1:
{
m_HasMetalChest = reader.ReadBool();
m_DevourTotal = reader.ReadInt();
m_DevourGoal = reader.ReadInt();
break;
}
}
}
public override void OnThink()
{
base.OnThink();
// Check to see if we need to devour any corpses
IPooledEnumerable eable = GetItemsInRange(3); // Get all corpses in range
foreach (Item item in eable)
{
if (item is Corpse) // For each Corpse
{
Corpse corpse = item as Corpse;
// Ensure that the corpse was killed by us
if (corpse != null && corpse.Killer == this && corpse.Owner != null)
{
if (!corpse.DevourCorpse() && !corpse.Devoured)
PublicOverheadMessage(MessageType.Emote, 0x3B2, 1053032); // * The plague beast attempts to absorb the remains, but cannot! *
}
}
}
eable.Free();
}
#region IDevourer Members
public bool Devour(Corpse corpse)
{
if (corpse == null || corpse.Owner == null) // sorry we can't devour because the corpse's owner is null
return false;
if (corpse.Owner.Body.IsHuman)
corpse.TurnToBones(); // Not bones yet, and we are a human body therefore we turn to bones.
IncreaseHits((int)Math.Ceiling((double)corpse.Owner.HitsMax * 0.75));
m_DevourTotal++;
PublicOverheadMessage(MessageType.Emote, 0x3B2, 1053033); // * The plague beast absorbs the fleshy remains of the corpse *
if (!m_HasMetalChest && m_DevourTotal >= DevourGoal)
{
PackItem(new MetalChest());
m_HasMetalChest = true;
}
return true;
}
#endregion
private void IncreaseHits(int hp)
{
int maxhits = 2000;
if (IsParagon)
maxhits = (int)(maxhits * Paragon.HitsBuff);
if (hp < 1000 && !Core.AOS)
hp = (hp * 100) / 60;
if (HitsMaxSeed >= maxhits)
{
HitsMaxSeed = maxhits;
int newHits = Hits + hp + Utility.RandomMinMax(10, 20); // increase the hp until it hits if it goes over it'll max at 2000
Hits = Math.Min(maxhits, newHits);
// Also provide heal for each devour on top of the hp increase
}
else
{
int min = (hp / 2) + 10;
int max = hp + 20;
int hpToIncrease = Utility.RandomMinMax(min, max);
HitsMaxSeed += hpToIncrease;
Hits += hpToIncrease;
// Also provide heal for each devour
}
}
}
}