268 lines
8.4 KiB
C#
268 lines
8.4 KiB
C#
using System;
|
|
using System.Collections;
|
|
using Server.Items;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
[CorpseName("a meer's corpse")]
|
|
public class MeerMage : BaseCreature
|
|
{
|
|
private static readonly Hashtable m_Table = new Hashtable();
|
|
private DateTime m_NextAbilityTime;
|
|
[Constructable]
|
|
public MeerMage()
|
|
: base(AIType.AI_Spellweaving, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
|
{
|
|
Name = "a meer mage";
|
|
Body = 770;
|
|
|
|
SetStr(171, 200);
|
|
SetDex(126, 145);
|
|
SetInt(276, 305);
|
|
|
|
SetHits(103, 120);
|
|
|
|
SetDamage(24, 26);
|
|
|
|
SetDamageType(ResistanceType.Physical, 100);
|
|
|
|
SetResistance(ResistanceType.Physical, 45, 55);
|
|
SetResistance(ResistanceType.Fire, 15, 25);
|
|
SetResistance(ResistanceType.Cold, 50);
|
|
SetResistance(ResistanceType.Poison, 25, 35);
|
|
SetResistance(ResistanceType.Energy, 25, 35);
|
|
|
|
SetSkill(SkillName.EvalInt, 100.0);
|
|
SetSkill(SkillName.Magery, 70.1, 80.0);
|
|
SetSkill(SkillName.Meditation, 85.1, 95.0);
|
|
SetSkill(SkillName.MagicResist, 80.1, 100.0);
|
|
SetSkill(SkillName.Tactics, 70.1, 90.0);
|
|
SetSkill(SkillName.Wrestling, 60.1, 80.0);
|
|
SetSkill(SkillName.Spellweaving, 70.1, 80.0);
|
|
|
|
Fame = 8000;
|
|
Karma = 8000;
|
|
|
|
VirtualArmor = 16;
|
|
|
|
switch (Utility.Random(8))
|
|
{
|
|
case 0: PackItem(new StrangleScroll()); break;
|
|
case 1: PackItem(new WitherScroll()); break;
|
|
}
|
|
|
|
m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(2, 5));
|
|
}
|
|
|
|
public MeerMage(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
public override bool AutoDispel
|
|
{
|
|
get
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
public override Poison PoisonImmune
|
|
{
|
|
get
|
|
{
|
|
return Poison.Lethal;
|
|
}
|
|
}
|
|
public override bool CanRummageCorpses
|
|
{
|
|
get
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
public override int TreasureMapLevel
|
|
{
|
|
get
|
|
{
|
|
return 3;
|
|
}
|
|
}
|
|
public override bool InitialInnocent
|
|
{
|
|
get
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
public static bool UnderEffect(Mobile m)
|
|
{
|
|
return m_Table.Contains(m);
|
|
}
|
|
|
|
public static void StopEffect(Mobile m, bool message)
|
|
{
|
|
Timer t = (Timer)m_Table[m];
|
|
|
|
if (t != null)
|
|
{
|
|
if (message)
|
|
m.PublicOverheadMessage(Network.MessageType.Emote, m.SpeechHue, true, "* The open flame begins to scatter the swarm of insects *");
|
|
|
|
t.Stop();
|
|
m_Table.Remove(m);
|
|
}
|
|
}
|
|
|
|
public override void GenerateLoot()
|
|
{
|
|
AddLoot(LootPack.FilthyRich);
|
|
AddLoot(LootPack.MedScrolls, 2);
|
|
// TODO: Daemon bone ...
|
|
}
|
|
|
|
public override int GetHurtSound()
|
|
{
|
|
return 0x14D;
|
|
}
|
|
|
|
public override int GetDeathSound()
|
|
{
|
|
return 0x314;
|
|
}
|
|
|
|
public override int GetAttackSound()
|
|
{
|
|
return 0x75;
|
|
}
|
|
|
|
public override void OnThink()
|
|
{
|
|
if (DateTime.UtcNow >= m_NextAbilityTime)
|
|
{
|
|
Mobile combatant = Combatant as Mobile;
|
|
|
|
if (combatant != null && combatant.Map == Map && combatant.InRange(this, 12) && IsEnemy(combatant) && !UnderEffect(combatant))
|
|
{
|
|
m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(20, 30));
|
|
|
|
if (combatant is BaseCreature)
|
|
{
|
|
BaseCreature bc = (BaseCreature)combatant;
|
|
|
|
if (bc.Controlled && bc.ControlMaster != null && !bc.ControlMaster.Deleted && bc.ControlMaster.Alive)
|
|
{
|
|
if (bc.ControlMaster.Map == Map && bc.ControlMaster.InRange(this, 12) && !UnderEffect(bc.ControlMaster))
|
|
{
|
|
Combatant = combatant = bc.ControlMaster;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (Utility.RandomDouble() < .1)
|
|
{
|
|
int[][] coord =
|
|
{
|
|
new int[] { -4, -6 }, new int[] { 4, -6 }, new int[] { 0, -8 }, new int[] { -5, 5 }, new int[] { 5, 5 }
|
|
};
|
|
|
|
BaseCreature rabid;
|
|
|
|
for (int i = 0; i < 5; i++)
|
|
{
|
|
int x = combatant.X + coord[i][0];
|
|
int y = combatant.Y + coord[i][1];
|
|
|
|
Point3D loc = new Point3D(x, y, combatant.Map.GetAverageZ(x, y));
|
|
|
|
if (!combatant.Map.CanSpawnMobile(loc))
|
|
continue;
|
|
|
|
switch ( i )
|
|
{
|
|
case 0:
|
|
rabid = new EnragedRabbit(this);
|
|
break;
|
|
case 1:
|
|
rabid = new EnragedHind(this);
|
|
break;
|
|
case 2:
|
|
rabid = new EnragedHart(this);
|
|
break;
|
|
case 3:
|
|
rabid = new EnragedBlackBear(this);
|
|
break;
|
|
default:
|
|
rabid = new EnragedEagle(this);
|
|
break;
|
|
}
|
|
|
|
rabid.FocusMob = combatant;
|
|
rabid.MoveToWorld(loc, combatant.Map);
|
|
}
|
|
Say(1071932); //Creatures of the forest, I call to thee! Aid me in the fight against all that is evil!
|
|
}
|
|
else if (combatant.Player)
|
|
{
|
|
Say(true, "I call a plague of insects to sting your flesh!");
|
|
m_Table[combatant] = Timer.DelayCall(TimeSpan.FromSeconds(0.5), TimeSpan.FromSeconds(7.0), new TimerStateCallback(DoEffect), new object[] { combatant, 0 });
|
|
}
|
|
}
|
|
}
|
|
|
|
base.OnThink();
|
|
}
|
|
|
|
public void DoEffect(object state)
|
|
{
|
|
object[] states = (object[])state;
|
|
|
|
Mobile m = (Mobile)states[0];
|
|
int count = (int)states[1];
|
|
|
|
if (!m.Alive)
|
|
{
|
|
StopEffect(m, false);
|
|
}
|
|
else
|
|
{
|
|
Torch torch = m.FindItemOnLayer(Layer.TwoHanded) as Torch;
|
|
|
|
if (torch != null && torch.Burning)
|
|
{
|
|
StopEffect(m, true);
|
|
}
|
|
else
|
|
{
|
|
if ((count % 4) == 0)
|
|
{
|
|
m.LocalOverheadMessage(Network.MessageType.Emote, m.SpeechHue, true, "* The swarm of insects bites and stings your flesh! *");
|
|
m.NonlocalOverheadMessage(Network.MessageType.Emote, m.SpeechHue, true, String.Format("* {0} is stung by a swarm of insects *", m.Name));
|
|
}
|
|
|
|
m.FixedParticles(0x91C, 10, 180, 9539, EffectLayer.Waist);
|
|
m.PlaySound(0x00E);
|
|
m.PlaySound(0x1BC);
|
|
|
|
AOS.Damage(m, this, Utility.RandomMinMax(30, 40) - (Core.AOS ? 0 : 10), 100, 0, 0, 0, 0);
|
|
|
|
states[1] = count + 1;
|
|
|
|
if (!m.Alive)
|
|
StopEffect(m, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
writer.Write((int)0);
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
} |