131 lines
2.9 KiB
C#
131 lines
2.9 KiB
C#
#region References
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using Server.Targeting;
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using Server.Items;
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#endregion
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namespace Server.Mobiles
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{
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[CorpseName("a goblin corpse")]
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public class GreenGoblinScout : BaseCreature
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{
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[Constructable]
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public GreenGoblinScout()
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: base(AIType.AI_OrcScout, FightMode.Closest, 10, 7, 0.2, 0.4)
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{
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Name = "a green goblin scout";
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Body = 723;
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BaseSoundID = 0x600;
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SetStr(276, 309);
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SetDex(65, 79);
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SetInt(107, 146);
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SetHits(174, 198);
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SetMana(107, 146);
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SetStam(65, 79);
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SetDamage(5, 7);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 41, 49);
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SetResistance(ResistanceType.Fire, 33, 39);
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SetResistance(ResistanceType.Cold, 26, 33);
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SetResistance(ResistanceType.Poison, 14, 20);
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SetResistance(ResistanceType.Energy, 11, 20);
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SetSkill(SkillName.MagicResist, 90.7, 98.8);
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SetSkill(SkillName.Tactics, 80.9, 86.3);
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SetSkill(SkillName.Wrestling, 107.7, 119.5);
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SetSkill(SkillName.Anatomy, 80.3, 88.2);
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Fame = 1500;
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Karma = -1500;
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}
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public GreenGoblinScout(Serial serial)
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: base(serial)
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{ }
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public override int GetAngerSound() { return 0x600; }
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public override int GetIdleSound() { return 0x600; }
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public override int GetAttackSound() { return 0x5FD; }
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public override int GetHurtSound() { return 0x5FF; }
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public override int GetDeathSound() { return 0x5FE; }
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public override bool CanRummageCorpses { get { return true; } }
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public override int TreasureMapLevel { get { return 1; } }
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public override int Meat { get { return 1; } }
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public override TribeType Tribe { get { return TribeType.GreenGoblin; } }
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Meager);
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}
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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if (Utility.RandomDouble() < 0.01)
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c.DropItem(new LuckyCoin());
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}
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public override void OnThink()
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{
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if (Utility.RandomDouble() < 0.2)
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{
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TryToDetectHidden();
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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private Mobile FindTarget()
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{
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IPooledEnumerable eable = GetMobilesInRange(10);
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foreach (Mobile m in eable)
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{
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if (m.Player && m.Hidden && m.IsPlayer())
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{
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eable.Free();
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return m;
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}
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}
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eable.Free();
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return null;
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}
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private void TryToDetectHidden()
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{
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Mobile m = FindTarget();
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if (m != null)
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{
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if (Core.TickCount >= NextSkillTime && UseSkill(SkillName.DetectHidden))
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{
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Target targ = Target;
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if (targ != null)
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{
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targ.Invoke(this, this);
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}
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Effects.PlaySound(Location, Map, 0x340);
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}
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}
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}
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}
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}
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