163 lines
3.8 KiB
C#
163 lines
3.8 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a dragon corpse")]
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public class GreaterDragon : BaseCreature
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{
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[Constructable]
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public GreaterDragon()
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: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.3, 0.5)
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{
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Name = "a greater dragon";
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Body = Utility.RandomList(12, 59);
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BaseSoundID = 362;
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SetStr(1025, 1425);
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SetDex(81, 148);
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SetInt(475, 675);
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SetHits(1000, 2000);
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SetDamage(24, 33);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 60, 85);
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SetResistance(ResistanceType.Fire, 65, 90);
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SetResistance(ResistanceType.Cold, 40, 55);
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SetResistance(ResistanceType.Poison, 40, 60);
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SetResistance(ResistanceType.Energy, 50, 75);
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SetSkill(SkillName.Meditation, 0);
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SetSkill(SkillName.EvalInt, 110.0, 140.0);
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SetSkill(SkillName.Magery, 110.0, 140.0);
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SetSkill(SkillName.Poisoning, 0);
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SetSkill(SkillName.Anatomy, 0);
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SetSkill(SkillName.MagicResist, 110.0, 140.0);
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SetSkill(SkillName.Tactics, 110.0, 140.0);
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SetSkill(SkillName.Wrestling, 115.0, 145.0);
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Fame = 22000;
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Karma = -15000;
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VirtualArmor = 60;
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Tamable = true;
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ControlSlots = 5;
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MinTameSkill = 104.7;
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SetWeaponAbility(WeaponAbility.BleedAttack);
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SetSpecialAbility(SpecialAbility.DragonBreath);
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}
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public GreaterDragon(Serial serial)
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: base(serial)
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{
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}
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public override bool StatLossAfterTame
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{
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get
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{
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return true;
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}
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}
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public override bool ReacquireOnMovement
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{
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get
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{
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return !Controlled;
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}
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}
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public override bool AutoDispel
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{
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get
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{
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return !Controlled;
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}
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}
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public override int TreasureMapLevel
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{
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get
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{
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return 5;
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}
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}
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public override int Meat
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{
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get
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{
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return 19;
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}
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}
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public override int Hides
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{
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get
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{
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return 30;
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}
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}
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public override HideType HideType
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{
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get
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{
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return HideType.Barbed;
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}
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}
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public override int Scales
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{
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get
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{
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return 7;
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}
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}
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public override ScaleType ScaleType
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{
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get
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{
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return (Body == 12 ? ScaleType.Yellow : ScaleType.Red);
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}
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}
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public override FoodType FavoriteFood
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{
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get
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{
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return FoodType.Meat;
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}
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}
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public override bool CanAngerOnTame
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{
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get
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{
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return true;
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}
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}
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public override bool CanFly
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{
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get
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{
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return true;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich, 4);
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AddLoot(LootPack.Gems, 8);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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