77 lines
1.9 KiB
C#
77 lines
1.9 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a gibberling corpse")]
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public class Gibberling : BaseCreature
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{
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[Constructable]
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public Gibberling()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "a gibberling";
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Body = 307;
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BaseSoundID = 422;
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SetStr(141, 165);
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SetDex(101, 125);
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SetInt(56, 80);
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SetHits(85, 99);
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SetDamage(12, 17);
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SetDamageType(ResistanceType.Physical, 0);
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SetDamageType(ResistanceType.Fire, 40);
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SetDamageType(ResistanceType.Energy, 60);
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SetResistance(ResistanceType.Physical, 45, 55);
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SetResistance(ResistanceType.Fire, 25, 35);
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SetResistance(ResistanceType.Cold, 25, 35);
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SetResistance(ResistanceType.Poison, 10, 20);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetSkill(SkillName.MagicResist, 45.1, 70.0);
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SetSkill(SkillName.Tactics, 67.6, 92.5);
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SetSkill(SkillName.Wrestling, 60.1, 80.0);
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Fame = 1500;
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Karma = -1500;
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VirtualArmor = 27;
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SetWeaponAbility(WeaponAbility.Dismount);
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}
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public Gibberling(Serial serial)
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: base(serial)
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{
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}
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public override int TreasureMapLevel
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{
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get
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{
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return 1;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Meager);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |