90 lines
2.2 KiB
C#
90 lines
2.2 KiB
C#
using System;
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namespace Server.Mobiles
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{
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[CorpseName("a ghostly corpse")]
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public class Ghoul : BaseCreature
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{
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[Constructable]
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public Ghoul()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Name = "a ghoul";
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this.Body = 153;
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this.BaseSoundID = 0x482;
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this.SetStr(76, 100);
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this.SetDex(76, 95);
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this.SetInt(36, 60);
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this.SetHits(46, 60);
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this.SetMana(0);
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this.SetDamage(7, 9);
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this.SetDamageType(ResistanceType.Physical, 100);
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this.SetResistance(ResistanceType.Physical, 25, 30);
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this.SetResistance(ResistanceType.Cold, 20, 30);
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this.SetResistance(ResistanceType.Poison, 5, 10);
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this.SetResistance(ResistanceType.Energy, 10, 20);
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this.SetSkill(SkillName.MagicResist, 45.1, 60.0);
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this.SetSkill(SkillName.Tactics, 45.1, 60.0);
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this.SetSkill(SkillName.Wrestling, 45.1, 55.0);
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this.Fame = 2500;
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this.Karma = -2500;
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this.VirtualArmor = 28;
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}
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public Ghoul(Serial serial)
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: base(serial)
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{
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}
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public override bool BleedImmune
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{
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get
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{
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return true;
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}
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}
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public override Poison PoisonImmune
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{
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get
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{
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return Poison.Regular;
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}
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}
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public override TribeType Tribe { get { return TribeType.Undead; } }
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public override OppositionGroup OppositionGroup
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{
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get
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{
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return OppositionGroup.FeyAndUndead;
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}
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.Meager);
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this.PackItem(Loot.RandomWeapon());
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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