Files
abysmal-isle/Scripts/Mobiles/Normal/GargoyleDestroyer.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

123 lines
3.5 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a gargoyle corpse")]
public class GargoyleDestroyer : BaseCreature
{
[Constructable]
public GargoyleDestroyer()
: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
this.Name = "Gargoyle Destroyer";
this.Body = 0x2F3;
this.BaseSoundID = 0x174;
this.SetStr(760, 850);
this.SetDex(102, 150);
this.SetInt(152, 200);
this.SetHits(482, 485);
this.SetDamage(7, 14);
this.SetResistance(ResistanceType.Physical, 40, 60);
this.SetResistance(ResistanceType.Fire, 60, 70);
this.SetResistance(ResistanceType.Cold, 15, 25);
this.SetResistance(ResistanceType.Poison, 15, 25);
this.SetResistance(ResistanceType.Energy, 15, 25);
this.SetSkill(SkillName.Wrestling, 90.1, 100.0);
this.SetSkill(SkillName.Tactics, 90.1, 100.0);
this.SetSkill(SkillName.MagicResist, 120.4, 160.0);
this.SetSkill(SkillName.Anatomy, 50.5, 100.0);
this.SetSkill(SkillName.Swords, 90.1, 100.0);
this.SetSkill(SkillName.Macing, 90.1, 100.0);
this.SetSkill(SkillName.Fencing, 90.1, 100.0);
this.SetSkill(SkillName.Magery, 90.1, 100.0);
this.SetSkill(SkillName.EvalInt, 90.1, 100.0);
this.SetSkill(SkillName.Meditation, 90.1, 100.0);
this.Fame = 10000;
this.Karma = -10000;
this.VirtualArmor = 50;
if (0.2 > Utility.RandomDouble())
this.PackItem(new GargoylesPickaxe());
}
public GargoyleDestroyer(Serial serial)
: base(serial)
{
}
public override bool BardImmune
{
get
{
return !Core.AOS;
}
}
public override int Meat
{
get
{
return 1;
}
}
public override bool CanFly
{
get
{
return true;
}
}
public override void GenerateLoot()
{
this.AddLoot(LootPack.FilthyRich);
this.AddLoot(LootPack.Rich);
this.AddLoot(LootPack.MedScrolls);
this.AddLoot(LootPack.Gems, 2);
}
public override void OnDamagedBySpell(Mobile from)
{
if (from != null && from.Alive && 0.4 > Utility.RandomDouble())
{
this.ThrowHatchet(from);
}
}
public override void OnGotMeleeAttack(Mobile attacker)
{
base.OnGotMeleeAttack(attacker);
if (attacker != null && attacker.Alive && attacker.Weapon is BaseRanged && 0.4 > Utility.RandomDouble())
{
this.ThrowHatchet(attacker);
}
}
public void ThrowHatchet(Mobile to)
{
int damage = 50;
this.MovingEffect(to, 0xF43, 10, 0, false, false);
this.DoHarmful(to);
AOS.Damage(to, this, damage, 100, 0, 0, 0, 0);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}