104 lines
2.7 KiB
C#
104 lines
2.7 KiB
C#
using System;
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using Server.Mobiles;
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namespace Server.Engines.Quests.Samurai
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{
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public class FierceDragon : BaseCreature
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{
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[Constructable]
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public FierceDragon()
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: base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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this.Name = "a fierce dragon";
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this.Body = 103;
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this.BaseSoundID = 362;
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this.SetStr(6000, 6020);
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this.SetDex(0);
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this.SetInt(850, 870);
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this.SetDamage(50, 80);
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this.SetDamageType(ResistanceType.Fire, 100);
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this.SetResistance(ResistanceType.Physical, 95, 98);
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this.SetResistance(ResistanceType.Fire, 95, 98);
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this.SetResistance(ResistanceType.Cold, 95, 98);
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this.SetResistance(ResistanceType.Poison, 95, 98);
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this.SetResistance(ResistanceType.Energy, 95, 98);
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this.SetSkill(SkillName.Tactics, 120.0);
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this.SetSkill(SkillName.Wrestling, 120.0);
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this.SetSkill(SkillName.Magery, 120.0);
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this.Fame = 15000;
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this.Karma = 15000;
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this.CantWalk = true;
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}
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public FierceDragon(Serial serial)
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: base(serial)
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{
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}
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public override int GetIdleSound()
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{
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return 0x2C4;
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}
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public override int GetAttackSound()
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{
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return 0x2C0;
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}
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public override int GetDeathSound()
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{
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return 0x2C1;
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}
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public override int GetAngerSound()
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{
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return 0x2C4;
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}
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public override int GetHurtSound()
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{
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return 0x2C3;
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}
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public override void AggressiveAction(Mobile aggressor, bool criminal)
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{
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base.AggressiveAction(aggressor, criminal);
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PlayerMobile player = aggressor as PlayerMobile;
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if (player != null)
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{
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QuestSystem qs = player.Quest;
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if (qs is HaochisTrialsQuest)
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{
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QuestObjective obj = qs.FindObjective(typeof(SecondTrialAttackObjective));
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if (obj != null && !obj.Completed)
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{
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obj.Complete();
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qs.AddObjective(new SecondTrialReturnObjective(true));
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}
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}
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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} |