103 lines
2.6 KiB
C#
103 lines
2.6 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("an earth elemental corpse")]
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public class EarthElemental : BaseCreature
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{
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[Constructable]
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public EarthElemental()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Name = "an earth elemental";
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this.Body = 14;
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this.BaseSoundID = 268;
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this.SetStr(126, 155);
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this.SetDex(66, 85);
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this.SetInt(71, 92);
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this.SetHits(76, 93);
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this.SetDamage(9, 16);
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this.SetDamageType(ResistanceType.Physical, 100);
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this.SetResistance(ResistanceType.Physical, 30, 35);
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this.SetResistance(ResistanceType.Fire, 10, 20);
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this.SetResistance(ResistanceType.Cold, 10, 20);
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this.SetResistance(ResistanceType.Poison, 15, 25);
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this.SetResistance(ResistanceType.Energy, 15, 25);
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this.SetSkill(SkillName.MagicResist, 50.1, 95.0);
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this.SetSkill(SkillName.Tactics, 60.1, 100.0);
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this.SetSkill(SkillName.Wrestling, 60.1, 100.0);
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this.Fame = 3500;
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this.Karma = -3500;
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this.VirtualArmor = 34;
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this.ControlSlots = 2;
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this.PackItem(new FertileDirt(Utility.RandomMinMax(1, 4)));
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this.PackItem(new MandrakeRoot());
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Item ore = new IronOre(5);
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ore.ItemID = 0x19B7;
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this.PackItem(ore);
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}
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public EarthElemental(Serial serial)
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: base(serial)
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{
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}
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public override double DispelDifficulty
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{
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get
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{
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return 117.5;
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}
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}
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public override double DispelFocus
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{
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get
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{
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return 45.0;
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}
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}
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public override bool BleedImmune
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{
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get
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{
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return true;
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}
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}
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public override int TreasureMapLevel
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{
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get
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{
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return 1;
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}
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.Average);
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this.AddLoot(LootPack.Meager);
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this.AddLoot(LootPack.Gems);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |