78 lines
2.1 KiB
C#
78 lines
2.1 KiB
C#
using System;
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namespace Server.Mobiles
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{
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[CorpseName("a dragon wolf corpse")]
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public class DragonWolf : BaseCreature
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{
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[Constructable]
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public DragonWolf()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "a dragon wolf";
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Body = 719;
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BaseSoundID = 0x5ED;
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SetStr(750, 850);
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SetDex(60, 75);
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SetInt(50, 55);
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SetHits(800, 860);
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SetDamage(20, 25);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 45, 55);
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SetResistance(ResistanceType.Fire, 30, 40);
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SetResistance(ResistanceType.Cold, 30, 40);
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SetResistance(ResistanceType.Poison, 40, 50);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill(SkillName.Anatomy, 60.0, 70.0);
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SetSkill(SkillName.MagicResist, 125.0, 140.0);
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SetSkill(SkillName.Tactics, 95.0, 110.0);
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SetSkill(SkillName.Wrestling, 90.0, 105.0);
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SetSkill(SkillName.DetectHidden, 60.0);
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Fame = 8500;
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Karma = -8500;
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Tamable = true;
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ControlSlots = 4;
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MinTameSkill = 102.0;
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SetSpecialAbility(SpecialAbility.DragonBreath);
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}
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public DragonWolf(Serial serial)
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: base(serial)
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{
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}
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public override bool CanAngerOnTame { get { return true; } }
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public override int Meat { get { return 4; } }
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public override int Hides { get { return 25; } }
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public override FoodType FavoriteFood { get { return FoodType.Meat; } }
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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AddLoot(LootPack.Rich);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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