84 lines
2.5 KiB
C#
84 lines
2.5 KiB
C#
using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a dark guardians' corpse")]
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public class DarkGuardian : BaseCreature
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{
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[Constructable]
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public DarkGuardian()
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: base(AIType.AI_NecroMage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "a dark guardian";
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Body = 78;
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BaseSoundID = 0x3E9;
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SetStr(125, 150);
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SetDex(100, 120);
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SetInt(200, 235);
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SetHits(150, 180);
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SetDamage(24, 26);
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SetDamageType(ResistanceType.Physical, 10);
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SetDamageType(ResistanceType.Cold, 40);
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SetDamageType(ResistanceType.Energy, 50);
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SetResistance(ResistanceType.Physical, 40, 50);
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SetResistance(ResistanceType.Fire, 20, 45);
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SetResistance(ResistanceType.Cold, 50, 60);
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SetResistance(ResistanceType.Poison, 20, 45);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetSkill(SkillName.EvalInt, 40.1, 50.0);
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SetSkill(SkillName.Magery, 50.1, 60.0);
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SetSkill(SkillName.Meditation, 85.0, 95.0);
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SetSkill(SkillName.MagicResist, 50.1, 70.0);
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SetSkill(SkillName.Tactics, 50.1, 70.0);
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SetSkill(SkillName.Necromancy, 100.0, 110.0);
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SetSkill(SkillName.SpiritSpeak, 95.0, 105.0);
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SetSkill(SkillName.DetectHidden, 55.0, 60.0);
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Fame = 5000;
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Karma = -5000;
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VirtualArmor = 50;
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PackNecroReg(15, 25);
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}
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public DarkGuardian(Serial serial)
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: base(serial)
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{
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich);
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AddLoot(LootPack.MedScrolls, 2);
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}
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public override OppositionGroup OppositionGroup
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{
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get { return OppositionGroup.FeyAndUndead; }
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}
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public override int TreasureMapLevel { get { return Utility.RandomMinMax(1, 3); } }
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public override bool BleedImmune { get { return true; } }
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public override Poison PoisonImmune { get { return Poison.Lethal; } }
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public override bool Unprovokable { get { return true; } }
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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} |