87 lines
2.2 KiB
C#
87 lines
2.2 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a clan scratch henchrat corpse")]
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public class ClanSH : BaseCreature
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{
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[Constructable]
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public ClanSH()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Name = "Clan Scratch Henchrat";
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this.Body = 42;
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this.BaseSoundID = 437;
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this.SetStr(227);
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this.SetDex(183);
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this.SetInt(93);
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this.SetHits(2065);
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this.SetDamage(5, 7);
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this.SetDamageType(ResistanceType.Physical, 100);
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this.SetResistance(ResistanceType.Physical, 26, 30);
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this.SetResistance(ResistanceType.Fire, 29, 35);
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this.SetResistance(ResistanceType.Cold, 30, 35);
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this.SetResistance(ResistanceType.Poison, 15, 20);
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this.SetResistance(ResistanceType.Energy, 13, 15);
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this.SetSkill(SkillName.MagicResist, 35.4, 40.0);
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this.SetSkill(SkillName.Tactics, 61.1, 65.0);
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this.SetSkill(SkillName.Wrestling, 64.0, 65.0);
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this.SetSkill(SkillName.Anatomy, 74.0, 75.0);
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this.Fame = 1500;
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this.Karma = -1500;
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this.VirtualArmor = 48;
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}
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public ClanSH(Serial serial)
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: base(serial)
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{
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}
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public override bool CanRummageCorpses
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{
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get
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{
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return true;
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}
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}
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public override int Hides
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{
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get
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{
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return 8;
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}
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}
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public override HideType HideType
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{
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get
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{
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return HideType.Spined;
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}
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.Rich, 3);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |