99 lines
2.5 KiB
C#
99 lines
2.5 KiB
C#
using System;
|
|
using Server.Items;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
[CorpseName("a tangle corpse")]
|
|
public class Tangle : BogThing
|
|
{
|
|
[Constructable]
|
|
public Tangle()
|
|
: base()
|
|
{
|
|
this.Name = "Tangle";
|
|
this.Hue = 0x21;
|
|
|
|
this.SetStr(843, 943);
|
|
this.SetDex(58, 74);
|
|
this.SetInt(46, 58);
|
|
|
|
this.SetHits(2468, 2733);
|
|
|
|
this.SetDamage(15, 28);
|
|
|
|
this.SetDamageType(ResistanceType.Physical, 60);
|
|
this.SetDamageType(ResistanceType.Poison, 40);
|
|
|
|
this.SetResistance(ResistanceType.Physical, 50, 57);
|
|
this.SetResistance(ResistanceType.Fire, 40, 43);
|
|
this.SetResistance(ResistanceType.Cold, 30, 35);
|
|
this.SetResistance(ResistanceType.Poison, 61, 69);
|
|
this.SetResistance(ResistanceType.Energy, 41, 45);
|
|
|
|
this.SetSkill(SkillName.Wrestling, 80.8, 94.6);
|
|
this.SetSkill(SkillName.Tactics, 90.6, 100.4);
|
|
this.SetSkill(SkillName.MagicResist, 108.4, 114.0);
|
|
|
|
this.Fame = 16000;
|
|
this.Karma = -16000;
|
|
|
|
this.VirtualArmor = 54;
|
|
|
|
for (int i = 0; i < Utility.RandomMinMax(1, 3); i++)
|
|
{
|
|
this.PackItem(Loot.RandomScroll(0, Loot.ArcanistScrollTypes.Length, SpellbookType.Arcanist));
|
|
}
|
|
}
|
|
|
|
public Tangle(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
public override bool GivesMLMinorArtifact
|
|
{
|
|
get { return true; }
|
|
}
|
|
|
|
public override bool BardImmune
|
|
{
|
|
get
|
|
{
|
|
return !Core.AOS;
|
|
}
|
|
}
|
|
public override Poison PoisonImmune
|
|
{
|
|
get
|
|
{
|
|
return Poison.Lethal;
|
|
}
|
|
}
|
|
public override void GenerateLoot()
|
|
{
|
|
this.AddLoot(LootPack.AosUltraRich, 3);
|
|
}
|
|
|
|
public override void OnDeath(Container c)
|
|
{
|
|
base.OnDeath(c);
|
|
|
|
if (Utility.RandomDouble() < 0.3)
|
|
c.DropItem(new TaintedSeeds());
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write((int)0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
} |