136 lines
3.6 KiB
C#
136 lines
3.6 KiB
C#
using System;
|
|
using Server.Items;
|
|
using Server.Misc;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
[CorpseName("Green Goblin Alchemist [Renowned] corpse")]
|
|
public class GreenGoblinAlchemistRenowned : BaseRenowned
|
|
{
|
|
[Constructable]
|
|
public GreenGoblinAlchemistRenowned()
|
|
: base(AIType.AI_Melee)
|
|
{
|
|
Name = "Green Goblin Alchemist";
|
|
Title = "[Renowned]";
|
|
Body = 723;
|
|
BaseSoundID = 0x600;
|
|
|
|
SetStr(600, 650);
|
|
SetDex(50, 70);
|
|
SetInt(100, 250);
|
|
|
|
SetHits(1000, 1500);
|
|
|
|
SetDamage(5, 7);
|
|
|
|
SetDamageType(ResistanceType.Physical, 100);
|
|
|
|
SetResistance(ResistanceType.Physical, 50, 55);
|
|
SetResistance(ResistanceType.Fire, 55, 60);
|
|
SetResistance(ResistanceType.Cold, 40, 50);
|
|
SetResistance(ResistanceType.Poison, 40, 50);
|
|
SetResistance(ResistanceType.Energy, 20, 25);
|
|
|
|
SetSkill(SkillName.MagicResist, 120.0, 125.0);
|
|
SetSkill(SkillName.Tactics, 95.0, 100.0);
|
|
SetSkill(SkillName.Wrestling, 100.0, 110.0);
|
|
|
|
Fame = 1500;
|
|
Karma = -1500;
|
|
|
|
VirtualArmor = 28;
|
|
|
|
switch ( Utility.Random(20) )
|
|
{
|
|
case 0:
|
|
PackItem(new Scimitar());
|
|
break;
|
|
case 1:
|
|
PackItem(new Katana());
|
|
break;
|
|
case 2:
|
|
PackItem(new WarMace());
|
|
break;
|
|
case 3:
|
|
PackItem(new WarHammer());
|
|
break;
|
|
case 4:
|
|
PackItem(new Kryss());
|
|
break;
|
|
case 5:
|
|
PackItem(new Pitchfork());
|
|
break;
|
|
}
|
|
|
|
PackItem(new ThighBoots());
|
|
|
|
switch ( Utility.Random(3) )
|
|
{
|
|
case 0:
|
|
PackItem(new Ribs());
|
|
break;
|
|
case 1:
|
|
PackItem(new Shaft());
|
|
break;
|
|
case 2:
|
|
PackItem(new Candle());
|
|
break;
|
|
}
|
|
|
|
if (0.2 > Utility.RandomDouble())
|
|
PackItem(new BolaBall());
|
|
}
|
|
|
|
public GreenGoblinAlchemistRenowned(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
public override Type[] UniqueSAList
|
|
{
|
|
get
|
|
{
|
|
return new Type[] { typeof(ObsidianEarrings), typeof(TheImpalersPick) };
|
|
}
|
|
}
|
|
public override Type[] SharedSAList
|
|
{
|
|
get
|
|
{
|
|
return new Type[] { };
|
|
}
|
|
}
|
|
|
|
public override bool AllureImmune
|
|
{
|
|
get
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
public override int GetAngerSound() { return 0x600; }
|
|
public override int GetIdleSound() { return 0x600; }
|
|
public override int GetAttackSound() { return 0x5FD; }
|
|
public override int GetHurtSound() { return 0x5FF; }
|
|
public override int GetDeathSound() { return 0x5FE; }
|
|
|
|
public override void GenerateLoot()
|
|
{
|
|
this.AddLoot(LootPack.FilthyRich, 2);
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
writer.Write((int)0);
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
} |