Files
abysmal-isle/Scripts/Mobiles/NPCs/Victoria.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

180 lines
5.1 KiB
C#

using System;
using Server.Items;
using Server.Mobiles;
namespace Server.Engines.Quests.Doom
{
public class Victoria : BaseQuester
{
private const int AltarRange = 24;
private SummoningAltar m_Altar;
[Constructable]
public Victoria()
: base("the Sorceress")
{
}
public Victoria(Serial serial)
: base(serial)
{
}
public override int TalkNumber
{
get
{
return 6159;
}
}// Ask about Chyloth
public override bool ClickTitle
{
get
{
return true;
}
}
public override bool IsActiveVendor
{
get
{
return true;
}
}
public override bool DisallowAllMoves
{
get
{
return false;
}
}
public SummoningAltar Altar
{
get
{
if (this.m_Altar == null || this.m_Altar.Deleted || this.m_Altar.Map != this.Map || !Utility.InRange(this.m_Altar.Location, this.Location, AltarRange))
{
foreach (Item item in this.GetItemsInRange(AltarRange))
{
if (item is SummoningAltar)
{
this.m_Altar = (SummoningAltar)item;
break;
}
}
}
return this.m_Altar;
}
}
public override void InitSBInfo()
{
this.m_SBInfos.Add(new SBMage());
}
public override void InitBody()
{
this.InitStats(100, 100, 25);
this.Female = true;
this.Hue = 0x8835;
this.Body = 0x191;
this.Name = "Victoria";
}
public override void InitOutfit()
{
this.EquipItem(new GrandGrimoire());
this.EquipItem(this.SetHue(new Sandals(), 0x455));
this.EquipItem(this.SetHue(new SkullCap(), 0x455));
this.EquipItem(this.SetHue(new PlainDress(), 0x455));
this.HairItemID = 0x203C;
this.HairHue = 0x482;
}
public override bool OnDragDrop(Mobile from, Item dropped)
{
PlayerMobile player = from as PlayerMobile;
if (player != null)
{
QuestSystem qs = player.Quest;
if (qs is TheSummoningQuest)
{
if (dropped is DaemonBone)
{
DaemonBone bones = (DaemonBone)dropped;
QuestObjective obj = qs.FindObjective(typeof(CollectBonesObjective));
if (obj != null && !obj.Completed)
{
int need = obj.MaxProgress - obj.CurProgress;
if (bones.Amount < need)
{
obj.CurProgress += bones.Amount;
bones.Delete();
qs.ShowQuestLogUpdated();
}
else
{
obj.Complete();
bones.Consume(need);
if (!bones.Deleted)
{
// TODO: Accurate?
this.SayTo(from, 1050038); // You have already given me all the Daemon bones necessary to weave the spell. Keep these for a later time.
}
}
}
else
{
// TODO: Accurate?
this.SayTo(from, 1050038); // You have already given me all the Daemon bones necessary to weave the spell. Keep these for a later time.
}
return false;
}
}
}
return base.OnDragDrop(from, dropped);
}
public override bool CanTalkTo(PlayerMobile to)
{
return (to.Quest == null && QuestSystem.CanOfferQuest(to, typeof(TheSummoningQuest)));
}
public override void OnTalk(PlayerMobile player, bool contextMenu)
{
QuestSystem qs = player.Quest;
if (qs == null && QuestSystem.CanOfferQuest(player, typeof(TheSummoningQuest)))
{
this.Direction = this.GetDirectionTo(player);
new TheSummoningQuest(this, player).SendOffer();
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}