74 lines
1.6 KiB
C#
74 lines
1.6 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class Necromancer : BaseVendor
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{
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private readonly List<SBInfo> m_SBInfos = new List<SBInfo>();
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[Constructable]
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public Necromancer()
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: base( "the Necromancer" )
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{
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SetSkill( SkillName.EvalInt, 80.0, 100.0 );
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SetSkill( SkillName.Inscribe, 80.0, 100.0 );
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SetSkill( SkillName.Necromancy, 80.0, 100.0 );
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SetSkill( SkillName.Meditation, 80.0, 100.0 );
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SetSkill( SkillName.MagicResist, 80.0, 100.0 );
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Hue = 0x3C6;
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}
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public Necromancer(Serial serial)
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: base(serial)
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{
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}
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protected override List<SBInfo> SBInfos
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{
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get
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{
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return this.m_SBInfos;
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}
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}
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public override void InitSBInfo()
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{
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m_SBInfos.Add( new SBNecromancer() );
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}
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public override void InitOutfit()
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{
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base.InitOutfit();
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AddItem( new Server.Items.Shoes( 0x151 ) );
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AddItem( new Server.Items.Robe( 0x455 ) );
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AddItem( new Server.Items.FancyShirt( 0x455 ) );
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Item hair = new Item( Utility.RandomList( 0x203B, 0x2049, 0x2048, 0x204A ) );
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hair.Hue = 0x3c6;
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hair.Layer = Layer.Hair;
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hair.Movable = false;
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AddItem( hair );
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Item beard = new Item( 0x0 );
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beard.Layer = Layer.FacialHair;
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AddItem( beard );
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |