213 lines
6.6 KiB
C#
213 lines
6.6 KiB
C#
using System;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Engines.Quests
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{
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public class TheAllureOfDarkMagicQuest : BaseQuest
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{
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public override bool DoneOnce
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{
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get
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{
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return true;
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}
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}
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/* The Allure of Dark Magic */
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public override object Title
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{
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get
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{
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return 1078036;
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}
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}
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/* Head East out of town and go to Old Haven. Cast Evil Omen and Pain Spike against monsters there until you have raised your
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Necromancy skill to 50.<br><center>------</center><br>Welcome! I see you are allured by the dark magic of Necromancy. First,
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you must prove yourself worthy of such knowledge. Undead currently occupy the town of Old Haven. Practice your harmful Necromancy
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spells on them such as Evil Omen and Pain Spike.<br><br>Make sure you have plenty of reagents before embarking on your journey.
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Reagents are required to cast Necromancy spells. You can purchase extra reagents from me, or you can find reagents growing in
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the nearby wooded areas. You can see which reagents are required for each spell by looking in your spellbook.<br><br>Come back
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to me once you feel that you are worthy of the rank of Apprentice Necromancer and I will reward you with the knowledge you desire. */
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public override object Description
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{
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get
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{
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return 1078039;
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}
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}
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/* You are weak after all. Come back to me when you are ready to practice Necromancy. */
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public override object Refuse
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{
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get
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{
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return 1078040;
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}
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}
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/* You have not achieved the rank of Apprentice Necromancer. Come back to me once you feel that you are worthy of the rank of
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Apprentice Necromancer and I will reward you with the knowledge you desire. */
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public override object Uncomplete
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{
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get
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{
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return 1078041;
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}
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}
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/* You have done well, my young apprentice. Behold! I now present to you the knowledge you desire. This spellbook contains all
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the Necromancer spells. The power is intoxicating, isn't it? */
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public override object Complete
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{
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get
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{
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return 1078043;
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}
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}
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public TheAllureOfDarkMagicQuest()
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: base()
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{
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this.AddObjective(new ApprenticeObjective(SkillName.Necromancy, 50, "Old Haven Training", 1078037, 1078038));
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// 1078037 Your Necromancy potential is greatly enhanced while questing in this area.
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// 1078038 You are not in the quest area for Apprentice Necromancer. Your Necromancy potential is not enhanced here.
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this.AddReward(new BaseReward(typeof(CompleteNecromancerSpellbook), 1078052));
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}
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public override bool CanOffer()
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{
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#region Scroll of Alacrity
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PlayerMobile pm = this.Owner as PlayerMobile;
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if (pm.AcceleratedStart > DateTime.UtcNow)
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{
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this.Owner.SendLocalizedMessage(1077951); // You are already under the effect of an accelerated skillgain scroll.
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return false;
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}
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#endregion
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else
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return this.Owner.Skills.Necromancy.Base < 50;
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}
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public override void OnCompleted()
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{
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this.Owner.SendLocalizedMessage(1078042, null, 0x23); // You have achieved the rank of Apprentice Necromancer. Return to Mulcivikh in New Haven to receive the knowledge you desire.
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this.Owner.PlaySound(this.CompleteSound);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class Mulcivikh : MondainQuester
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{
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public override Type[] Quests
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{
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get
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{
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return new Type[]
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{
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typeof(TheAllureOfDarkMagicQuest)
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};
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}
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}
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public override void InitSBInfo()
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{
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this.SBInfos.Add(new SBMage());
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}
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[Constructable]
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public Mulcivikh()
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: base("Mulcivikh", "The Necromancy Instructor")
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{
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this.SetSkill(SkillName.Magery, 120.0, 120.0);
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this.SetSkill(SkillName.MagicResist, 120.0, 120.0);
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this.SetSkill(SkillName.SpiritSpeak, 120.0, 120.0);
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this.SetSkill(SkillName.Swords, 120.0, 120.0);
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this.SetSkill(SkillName.Meditation, 120.0, 120.0);
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this.SetSkill(SkillName.Necromancy, 120.0, 120.0);
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}
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public Mulcivikh(Serial serial)
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: base(serial)
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{
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}
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public override void Advertise()
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{
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this.Say(1078131); // Allured by dark magic, aren't you?
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}
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public override void OnOfferFailed()
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{
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this.Say(1077772); // I cannot teach you, for you know all I can teach!
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}
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public override void InitBody()
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{
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this.Female = false;
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this.CantWalk = true;
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this.Race = Race.Human;
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base.InitBody();
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}
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public override void InitOutfit()
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{
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this.AddItem(new Backpack());
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this.AddItem(new Sandals(0x8FD));
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this.AddItem(new BoneHelm());
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Item item;
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item = new LeatherLegs();
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item.Hue = 0x2C3;
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this.AddItem(item);
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item = new LeatherGloves();
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item.Hue = 0x2C3;
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this.AddItem(item);
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item = new LeatherGorget();
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item.Hue = 0x2C3;
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this.AddItem(item);
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item = new LeatherChest();
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item.Hue = 0x2C3;
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this.AddItem(item);
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item = new LeatherArms();
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item.Hue = 0x2C3;
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this.AddItem(item);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |