192 lines
6.3 KiB
C#
192 lines
6.3 KiB
C#
using System;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Engines.Quests
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{
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public class ChannelingTheSupernaturalQuest : BaseQuest
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{
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public override bool DoneOnce
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{
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get
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{
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return true;
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}
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}
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/* Channeling the Supernatural */
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public override object Title
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{
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get
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{
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return 1078044;
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}
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}
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/* Head East out of town and go to Old Haven. Use Spirit Speak and channel energy from either yourself or nearby corpses
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there. You can also cast Necromancy spells as well to raise Spirit Speak. Do these activities until you have raised your
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Spirit Speak skill to 50.<br><center>------</center><br>How do you do? Channeling the supernatural through Spirit Speak
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allows you heal your wounds. Such channeling expends your mana, so be mindful of this. Spirit Speak enhances the potency
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of your Necromancy spells. The channeling powers of a Medium are quite useful when practicing the dark magic of Necromancy.
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<br><br>It is best to practice Spirit Speak where there are a lot of corpses. Head East out of town and go to Old Haven.
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Undead currently reside there. Use Spirit Speak and channel energy from either yourself or nearby corpses. You can also
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cast Necromancy spells as well to raise Spirit Speak.<br><br>Come back to me once you feel that you are worthy of the
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rank of Apprentice Medium and I will reward you with something useful. */
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public override object Description
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{
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get
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{
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return 1078047;
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}
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}
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/* Channeling the supernatural isn't for everyone. It is a dark art. See me if you ever wish to pursue the life of a Medium. */
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public override object Refuse
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{
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get
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{
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return 1078048;
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}
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}
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/* Back so soon? You have not achieved the rank of Apprentice Medium. Come back to me once you feel that you are worthy of
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the rank of Apprentice Medium and I will reward you with something useful. */
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public override object Uncomplete
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{
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get
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{
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return 1078049;
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}
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}
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/* Well done! Channeling the supernatural is taxing, indeed. As promised, I will reward you with this bag of Necromancer
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reagents. You will need these if you wish to also pursue the dark magic of Necromancy. Good journey to you. */
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public override object Complete
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{
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get
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{
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return 1078051;
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}
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}
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public ChannelingTheSupernaturalQuest()
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: base()
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{
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this.AddObjective(new ApprenticeObjective(SkillName.SpiritSpeak, 50, "Old Haven Training", 1078045, 1078046));
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// 1078045 You ability to channel the supernatural is greatly enhanced while questing in this area.
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// 1078046 You are not in the quest area for Apprentice Medium. Your ability to channel the supernatural potential is not enhanced here.
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this.AddReward(new BaseReward(typeof(BagOfNecroReagents), 1078053));
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}
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public override bool CanOffer()
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{
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#region Scroll of Alacrity
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PlayerMobile pm = this.Owner as PlayerMobile;
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if (pm.AcceleratedStart > DateTime.UtcNow)
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{
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this.Owner.SendLocalizedMessage(1077951); // You are already under the effect of an accelerated skillgain scroll.
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return false;
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}
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#endregion
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else
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return this.Owner.Skills.SpiritSpeak.Base < 50;
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}
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public override void OnCompleted()
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{
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this.Owner.SendLocalizedMessage(1078050, null, 0x23); // You have achieved the rank of Apprentice Medium. Return to Morganna in New Haven to receive your reward.
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this.Owner.PlaySound(this.CompleteSound);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class Morganna : MondainQuester
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{
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public override Type[] Quests
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{
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get
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{
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return new Type[]
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{
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typeof(ChannelingTheSupernaturalQuest)
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};
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}
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}
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public override void InitSBInfo()
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{
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SBInfos.Add(new SBMage());
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}
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[Constructable]
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public Morganna()
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: base("Morganna", "The Spirit Speak Instructor")
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{
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SetSkill(SkillName.Magery, 120.0, 120.0);
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SetSkill(SkillName.MagicResist, 120.0, 120.0);
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SetSkill(SkillName.SpiritSpeak, 120.0, 120.0);
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SetSkill(SkillName.Swords, 120.0, 120.0);
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SetSkill(SkillName.Meditation, 120.0, 120.0);
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SetSkill(SkillName.Necromancy, 120.0, 120.0);
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}
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public Morganna(Serial serial)
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: base(serial)
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{
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}
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public override void Advertise()
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{
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Say(1078132); // Want to learn how to channel the supernatural?
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}
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public override void OnOfferFailed()
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{
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Say(1077772); // I cannot teach you, for you know all I can teach!
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}
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public override void InitBody()
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{
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Female = true;
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CantWalk = true;
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Race = Race.Human;
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base.InitBody();
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}
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public override void InitOutfit()
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{
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AddItem(new Backpack());
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AddItem(new Robe(0x47D));
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AddItem(new SkullCap(0x455));
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AddItem(new Sandals());
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |