171 lines
4.5 KiB
C#
171 lines
4.5 KiB
C#
using System;
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using Server.Items;
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namespace Server.Engines.Quests
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{
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public class ThePenIsMightierQuest : BaseQuest
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{
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public ThePenIsMightierQuest()
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: base()
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{
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this.AddObjective(new ObtainObjective(typeof(RecallScroll), "recall scroll", 5, 0x1F4C));
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this.AddReward(new BaseReward(typeof(RedLeatherBook), 1075545)); // a book bound in red leather
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}
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public override TimeSpan RestartDelay
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{
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get
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{
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return TimeSpan.FromMinutes(3);
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}
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}
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/* The Pen is Mightier */
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public override object Title
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{
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get
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{
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return 1075542;
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}
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}
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/* Do you know anything about 'Inscription?' I've been trying to get my hands on some hand crafted Recall
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scrolls for a while now, and I could really use some help. I don't have a scribe's pen, let alone a
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spellbook with Recall in it, or blank scrolls, so there's no way I can do it on my own. How about you
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though? I could trade you one of my old leather bound books for some. */
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public override object Description
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{
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get
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{
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return 1075543;
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}
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}
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/* Hmm, thought I had your interest there for a moment. It's not everyday you see a book made from real
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daemon skin, after all! */
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public override object Refuse
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{
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get
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{
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return 1075546;
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}
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}
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/* Inscribing... yes, you'll need a scribe's pen, some reagents, some blank scroll, and of course your own
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magery book. You might want to visit the magery shop if you're lacking some materials. */
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public override object Uncomplete
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{
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get
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{
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return 1075547;
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}
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}
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/* Ha! Finally! I've had a rune to the waterfalls near Justice Isle that I've been wanting to use for the
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longest time, and now I can visit at last. Here's that book I promised you... glad to be rid of it, to be
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honest. */
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public override object Complete
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{
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get
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{
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return 1075548;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class Lyle : MondainQuester
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{
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[Constructable]
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public Lyle()
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: base("Lyle", "the mage")
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{
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}
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public Lyle(Serial serial)
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: base(serial)
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{
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}
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public override Type[] Quests
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{
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get
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{
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return new Type[]
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{
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typeof(ThePenIsMightierQuest)
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};
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}
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}
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public override void InitBody()
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{
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this.InitStats(100, 100, 25);
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this.Female = false;
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this.CantWalk = true;
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this.Race = Race.Human;
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this.Hue = 0x83F7;
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this.HairItemID = 0x204A;
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this.HairHue = 0x459;
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}
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public override void InitOutfit()
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{
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this.AddItem(new Backpack());
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this.AddItem(new ThighBoots());
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this.AddItem(new Robe(0x2FD));
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class RedLeatherBook : BaseBook
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{
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[Constructable]
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public RedLeatherBook()
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: base(0xFF2)
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{
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this.Hue = 0x485;
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}
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public RedLeatherBook(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |