91 lines
2.3 KiB
C#
91 lines
2.3 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Engines.BulkOrders;
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namespace Server.Mobiles
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{
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public class Alchemist : BaseVendor
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{
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private readonly List<SBInfo> m_SBInfos = new List<SBInfo>();
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[Constructable]
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public Alchemist()
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: base("the alchemist")
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{
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this.SetSkill(SkillName.Alchemy, 85.0, 100.0);
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this.SetSkill(SkillName.TasteID, 65.0, 88.0);
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}
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#region Bulk Orders
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public override BODType BODType { get { return BODType.Alchemy; } }
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public override bool IsValidBulkOrder(Item item)
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{
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return (item is SmallAlchemyBOD || item is LargeAlchemyBOD);
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}
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public override bool SupportsBulkOrders(Mobile from)
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{
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return BulkOrderSystem.NewSystemEnabled && from is PlayerMobile && from.Skills[SkillName.Alchemy].Base > 0;
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}
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public override void OnSuccessfulBulkOrderReceive(Mobile from)
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{
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if (from is PlayerMobile)
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((PlayerMobile)from).NextAlchemyBulkOrder = TimeSpan.Zero;
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}
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#endregion
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public Alchemist(Serial serial)
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: base(serial)
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{
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}
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public override NpcGuild NpcGuild
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{
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get
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{
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return NpcGuild.MagesGuild;
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}
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}
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public override VendorShoeType ShoeType
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{
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get
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{
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return Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals;
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}
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}
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protected override List<SBInfo> SBInfos
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{
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get
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{
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return this.m_SBInfos;
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}
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}
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public override void InitSBInfo()
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{
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this.m_SBInfos.Add(new SBAlchemist(this));
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}
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public override void InitOutfit()
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{
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base.InitOutfit();
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this.AddItem(new Server.Items.Robe(Utility.RandomPinkHue()));
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |