441 lines
14 KiB
C#
441 lines
14 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a travesty's corpse")]
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public class Travesty : BasePeerless
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{
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public override WeaponAbility GetWeaponAbility()
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{
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if (Weapon == null)
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return null;
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BaseWeapon weapon = Weapon as BaseWeapon;
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return Utility.RandomBool() ? weapon.PrimaryAbility : weapon.SecondaryAbility;
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}
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private DateTime m_NextBodyChange;
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private DateTime m_NextMirrorImage;
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private bool m_SpawnedHelpers;
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private Timer m_Timer;
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private bool _CanDiscord;
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private bool _CanPeace;
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private bool _CanProvoke;
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public override bool CanDiscord { get { return _CanDiscord; } }
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public override bool CanPeace { get { return _CanPeace; } }
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public override bool CanProvoke { get { return _CanProvoke; } }
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[Constructable]
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public Travesty()
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: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "Travesty";
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Body = 0x108;
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BaseSoundID = 0x46E;
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SetStr(900, 950);
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SetDex(900, 950);
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SetInt(900, 950);
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SetHits(35000);
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SetDamage(11, 18);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 50, 70);
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SetResistance(ResistanceType.Fire, 50, 70);
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SetResistance(ResistanceType.Cold, 50, 70);
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SetResistance(ResistanceType.Poison, 50, 70);
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SetResistance(ResistanceType.Energy, 50, 70);
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SetSkill(SkillName.Wrestling, 300.0, 320.0);
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SetSkill(SkillName.Tactics, 100.0, 120.0);
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SetSkill(SkillName.MagicResist, 100.0, 120.0);
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SetSkill(SkillName.Anatomy, 100.0, 120.0);
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SetSkill(SkillName.Healing, 100.0, 120.0);
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SetSkill(SkillName.Poisoning, 100.0, 120.0);
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SetSkill(SkillName.DetectHidden, 100.0);
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SetSkill(SkillName.Hiding, 100.0);
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SetSkill(SkillName.Parry, 100.0, 110.0);
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SetSkill(SkillName.Magery, 100.0, 120.0);
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SetSkill(SkillName.EvalInt, 100.0, 120.0);
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SetSkill(SkillName.Meditation, 100.0, 120.0);
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SetSkill(SkillName.Necromancy, 100.0, 120.0);
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SetSkill(SkillName.SpiritSpeak, 100.0, 120.0);
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SetSkill(SkillName.Focus, 100.0, 120.0);
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SetSkill(SkillName.Spellweaving, 100.0, 120.0);
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SetSkill(SkillName.Discordance, 100.0, 120.0);
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SetSkill(SkillName.Bushido, 100.0, 120.0);
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SetSkill(SkillName.Ninjitsu, 100.0, 120.0);
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SetSkill(SkillName.Chivalry, 100.0, 120.0);
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SetSkill(SkillName.Musicianship, 100.0, 120.0);
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SetSkill(SkillName.Discordance, 100.0, 120.0);
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SetSkill(SkillName.Provocation, 100.0, 120.0);
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SetSkill(SkillName.Peacemaking, 100.0, 120.0);
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Fame = 30000;
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Karma = -30000;
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VirtualArmor = 50;
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PackTalismans(5);
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PackResources(8);
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for (int i = 0; i < Utility.RandomMinMax(1, 6); i++)
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{
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PackItem(Loot.RandomScroll(0, Loot.ArcanistScrollTypes.Length, SpellbookType.Arcanist));
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}
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}
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public override bool ShowFameTitle { get { return false; } }
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public Travesty(Serial serial)
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: base(serial)
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{
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}
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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c.DropItem(new EyeOfTheTravesty());
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c.DropItem(new OrdersFromMinax());
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switch (Utility.Random(3))
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{
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case 0:
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c.DropItem(new TravestysSushiPreparations());
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break;
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case 1:
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c.DropItem(new TravestysFineTeakwoodTray());
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break;
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case 2:
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c.DropItem(new TravestysCollectionOfShells());
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break;
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}
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if (Utility.RandomDouble() < 0.6)
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c.DropItem(new ParrotItem());
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if (Utility.RandomDouble() < 0.1)
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c.DropItem(new TragicRemainsOfTravesty());
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if (Utility.RandomDouble() < 0.05)
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c.DropItem(new ImprisonedDog());
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if (Utility.RandomDouble() < 0.05)
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c.DropItem(new MarkOfTravesty());
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if (Utility.RandomDouble() < 0.025)
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{
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c.DropItem(new MalekisHonor());
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}
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}
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public override void OnDamage(int amount, Mobile from, bool willKill)
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{
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if (0.1 > Utility.RandomDouble() && m_NextMirrorImage < DateTime.UtcNow)
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{
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new Server.Spells.Ninjitsu.MirrorImage(this, null).Cast();
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m_NextMirrorImage = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(20, 45));
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}
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if (0.25 > Utility.RandomDouble() && DateTime.UtcNow > m_NextBodyChange)
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{
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ChangeBody();
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}
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base.OnDamage(amount, from, willKill);
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.AosSuperBoss, 8);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public void ChangeBody()
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{
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List<Mobile> list = new List<Mobile>();
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IPooledEnumerable eable = Map.GetMobilesInRange(Location, 5);
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foreach (Mobile m in eable)
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{
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if (m.Player && m.AccessLevel == AccessLevel.Player && m.Alive)
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list.Add(m);
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}
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eable.Free();
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if (list.Count == 0 || IsBodyMod)
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{
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return;
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}
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Mobile attacker = list[Utility.Random(list.Count)];
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BodyMod = attacker.Body;
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HueMod = attacker.Hue;
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NameMod = attacker.Name;
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Female = attacker.Female;
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Title = "(Travesty)";
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HairItemID = attacker.HairItemID;
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HairHue = attacker.HairHue;
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FacialHairItemID = attacker.FacialHairItemID;
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FacialHairHue = attacker.FacialHairHue;
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foreach (Item item in attacker.Items)
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{
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if (item.Layer < Layer.Mount &&
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item.Layer != Layer.Backpack &&
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item.Layer != Layer.Mount &&
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item.Layer != Layer.Bank &&
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item.Layer != Layer.Hair &&
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item.Layer != Layer.Face &&
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item.Layer != Layer.FacialHair)
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{
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if (FindItemOnLayer(item.Layer) == null)
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{
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if (item is BaseRanged)
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{
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Item i = FindItemOnLayer(Layer.TwoHanded);
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if (i != null)
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i.Delete();
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i = FindItemOnLayer(Layer.OneHanded);
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if (i != null)
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i.Delete();
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AddItem(Loot.Construct(item.GetType()));
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}
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else
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{
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AddItem(new ClonedItem(item));
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}
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}
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}
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}
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if (attacker.Skills[SkillName.Swords].Value >= 50.0 || attacker.Skills[SkillName.Fencing].Value >= 50.0 || attacker.Skills[SkillName.Macing].Value >= 50.0)
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ChangeAIType(AIType.AI_Melee);
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if (attacker.Skills[SkillName.Archery].Value >= 50.0)
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ChangeAIType(AIType.AI_Archer);
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if (attacker.Skills[SkillName.Spellweaving].Value >= 50.0)
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ChangeAIType(AIType.AI_Spellweaving);
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if (attacker.Skills[SkillName.Mysticism].Value >= 50.0)
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ChangeAIType(AIType.AI_Mystic);
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if (attacker.Skills[SkillName.Magery].Value >= 50.0)
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ChangeAIType(AIType.AI_Mage);
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if (attacker.Skills[SkillName.Necromancy].Value >= 50.0)
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ChangeAIType(AIType.AI_Necro);
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if (attacker.Skills[SkillName.Ninjitsu].Value >= 50.0)
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ChangeAIType(AIType.AI_Ninja);
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if (attacker.Skills[SkillName.Bushido].Value >= 50.0)
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ChangeAIType(AIType.AI_Samurai);
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if (attacker.Skills[SkillName.Necromancy].Value >= 50.0 && attacker.Skills[SkillName.Magery].Value >= 50.0)
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ChangeAIType(AIType.AI_NecroMage);
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PlaySound(0x511);
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FixedParticles(0x376A, 1, 14, 5045, EffectLayer.Waist);
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m_NextBodyChange = DateTime.UtcNow + TimeSpan.FromSeconds(10.0);
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if (attacker.Skills[SkillName.Healing].Base > 20)
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{
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SetSpecialAbility(SpecialAbility.Heal);
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}
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if (attacker.Skills[SkillName.Discordance].Base > 50)
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{
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_CanDiscord = true;
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}
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if (attacker.Skills[SkillName.Peacemaking].Base > 50)
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{
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_CanPeace = true;
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}
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if (attacker.Skills[SkillName.Provocation].Base > 50)
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{
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_CanProvoke = true;
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}
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if (m_Timer != null)
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m_Timer.Stop();
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m_Timer = Timer.DelayCall(TimeSpan.FromMinutes(1.0), new TimerCallback(RestoreBody));
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}
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public void DeleteItems()
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{
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ColUtility.SafeDelete(Items, item => item is ClonedItem || item is BaseRanged);
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if (Backpack != null)
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{
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ColUtility.SafeDelete(Backpack.Items, item => item is ClonedItem || item is BaseRanged);
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}
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}
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public virtual void RestoreBody()
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{
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BodyMod = 0;
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HueMod = -1;
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NameMod = null;
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Female = false;
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Title = null;
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_CanDiscord = false;
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_CanPeace = false;
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_CanProvoke = false;
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if (HasAbility(SpecialAbility.Heal))
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{
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RemoveSpecialAbility(SpecialAbility.Heal);
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}
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DeleteItems();
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ChangeAIType(AIType.AI_Mage);
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if (m_Timer != null)
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{
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m_Timer.Stop();
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m_Timer = null;
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}
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}
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public override bool OnBeforeDeath()
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{
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RestoreBody();
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return base.OnBeforeDeath();
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}
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public override void OnAfterDelete()
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{
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if (m_Timer != null)
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m_Timer.Stop();
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base.OnAfterDelete();
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}
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#region Spawn Helpers
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public override bool CanSpawnHelpers { get { return true; } }
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public override int MaxHelpersWaves { get { return 1; } }
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public override bool CanSpawnWave()
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{
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if (Hits > 2000)
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m_SpawnedHelpers = false;
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return !m_SpawnedHelpers && Hits < 2000;
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}
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public override void SpawnHelpers()
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{
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m_SpawnedHelpers = true;
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SpawnNinjaGroup(new Point3D(80, 1964, 0));
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SpawnNinjaGroup(new Point3D(80, 1949, 0));
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SpawnNinjaGroup(new Point3D(92, 1948, 0));
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SpawnNinjaGroup(new Point3D(92, 1962, 0));
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if (Map != null && Map != Map.Internal && Region.IsPartOf("TheCitadel"))
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{
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var loc = _WarpLocs[Utility.Random(_WarpLocs.Length)];
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MoveToWorld(loc, Map);
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}
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}
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public void SpawnNinjaGroup(Point3D _location)
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{
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SpawnHelper(new DragonsFlameMage(), _location);
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SpawnHelper(new SerpentsFangAssassin(), _location);
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SpawnHelper(new TigersClawThief(), _location);
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}
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#endregion
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private Point3D[] _WarpLocs =
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{
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new Point3D(71, 1939, 0),
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new Point3D(71, 1955, 0),
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new Point3D(69, 1972, 0),
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new Point3D(86, 1971, 0),
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new Point3D(103, 1972, 0),
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new Point3D(86, 1939, 0),
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new Point3D(102, 1938, 0),
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};
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private class ClonedItem : Item
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{
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public ClonedItem(Item oItem)
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: base(oItem.ItemID)
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{
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Name = oItem.Name;
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Weight = oItem.Weight;
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Hue = oItem.Hue;
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Layer = oItem.Layer;
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}
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public override DeathMoveResult OnParentDeath(Mobile parent)
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{
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return DeathMoveResult.RemainEquiped;
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}
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public override DeathMoveResult OnInventoryDeath(Mobile parent)
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{
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Delete();
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return base.OnInventoryDeath(parent);
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}
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public ClonedItem(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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}
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