124 lines
3.0 KiB
C#
124 lines
3.0 KiB
C#
using System;
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using Server.Engines.CannedEvil;
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using Server.Items;
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using System.Collections.Generic;
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namespace Server.Mobiles
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{
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public class Mephitis : BaseChampion
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{
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[Constructable]
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public Mephitis()
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: base(AIType.AI_Melee)
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{
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Body = 173;
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Name = "Mephitis";
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BaseSoundID = 0x183;
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SetStr(505, 1000);
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SetDex(102, 300);
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SetInt(402, 600);
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SetHits(12000);
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SetStam(105, 600);
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SetDamage(21, 33);
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SetDamageType(ResistanceType.Physical, 50);
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SetDamageType(ResistanceType.Poison, 50);
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SetResistance(ResistanceType.Physical, 75, 80);
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SetResistance(ResistanceType.Fire, 60, 70);
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SetResistance(ResistanceType.Cold, 60, 70);
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SetResistance(ResistanceType.Poison, 100);
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SetResistance(ResistanceType.Energy, 60, 70);
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SetSkill(SkillName.MagicResist, 70.7, 140.0);
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SetSkill(SkillName.Tactics, 97.6, 100.0);
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SetSkill(SkillName.Wrestling, 97.6, 100.0);
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Fame = 22500;
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Karma = -22500;
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VirtualArmor = 80;
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SetSpecialAbility(SpecialAbility.Webbing);
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ForceActiveSpeed = 0.3;
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ForcePassiveSpeed = 0.6;
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}
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public Mephitis(Serial serial)
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: base(serial)
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{
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}
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public override ChampionSkullType SkullType
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{
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get
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{
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return ChampionSkullType.Venom;
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}
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}
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public override Type[] UniqueList
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{
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get
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{
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return new Type[] { typeof(Calm) };
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}
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}
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public override Type[] SharedList
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{
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get
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{
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return new Type[] { typeof(OblivionsNeedle), typeof(ANecromancerShroud) };
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}
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}
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public override Type[] DecorativeList
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{
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get
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{
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return new Type[] { typeof(Web), typeof(MonsterStatuette) };
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}
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}
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public override MonsterStatuetteType[] StatueTypes
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{
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get
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{
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return new MonsterStatuetteType[] { MonsterStatuetteType.Spider };
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}
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}
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public override Poison PoisonImmune
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{
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get
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{
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return Poison.Lethal;
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}
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}
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public override Poison HitPoison
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{
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get
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{
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return Poison.Lethal;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.UltraRich, 4);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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