239 lines
7.6 KiB
C#
239 lines
7.6 KiB
C#
using Server;
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using System;
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using Server.Multis;
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using Server.ContextMenus;
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using System.Collections.Generic;
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using Server.Regions;
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using Server.Mobiles;
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using Server.Targeting;
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using Server.Gumps;
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using Server.Network;
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namespace Server.Items
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{
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[Flipable(0x4910, 0x4911)]
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public class ChestOfSending : Item, ISecurable
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{
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public static readonly int MaxCharges = 50;
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private SecureLevel m_Level;
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private int m_Charges;
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[CommandProperty(AccessLevel.GameMaster)]
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public SecureLevel Level
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{
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get { return m_Level; }
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set { m_Level = value; }
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int Charges
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{
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get { return m_Charges; }
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set
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{
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if (value > MaxCharges)
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m_Charges = MaxCharges;
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else if (value < 0)
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m_Charges = 0;
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else
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m_Charges = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public DateTime NextRecharge { get; set; }
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public override int LabelNumber { get { return 1150418; } } // a chest of sending
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[Constructable]
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public ChestOfSending() : base(0x4910)
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{
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m_Level = SecureLevel.CoOwners;
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m_Charges = 50;
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LootType = LootType.Blessed;
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (!from.InRange(GetWorldLocation(), 2))
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from.LocalOverheadMessage(Network.MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
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else if (!from.Region.IsPartOf<HouseRegion>())
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from.SendLocalizedMessage(502092); // You must be in your house to do this.
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else if (!IsLockedDown && !IsSecure)
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from.SendLocalizedMessage(1112573); // This must be locked down or secured in order to use it.
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else if (m_Charges == 0)
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from.SendLocalizedMessage(1019073); // This item is out of charges.
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else if(CheckAccessible(from, this))
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from.Target = new SendTarget(this);
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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list.Add(1060741, m_Charges.ToString()); // charges: ~1_val~
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list.Add(1150598); // auto recharge
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}
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public bool CheckAccessible(Mobile from, Item item)
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{
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if (from.AccessLevel >= AccessLevel.GameMaster)
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return true; // Staff can access anything
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BaseHouse house = BaseHouse.FindHouseAt(item);
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if (house == null)
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return false;
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switch ( m_Level )
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{
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case SecureLevel.Owner: return house.IsOwner(from);
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case SecureLevel.CoOwners: return house.IsCoOwner(from);
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case SecureLevel.Friends: return house.IsFriend(from);
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case SecureLevel.Anyone: return true;
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case SecureLevel.Guild: return house.IsGuildMember(from);
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}
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return false;
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}
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private class SendTarget : Target
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{
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private ChestOfSending m_Chest;
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public SendTarget(ChestOfSending chest) : base(-1, false, TargetFlags.None)
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{
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m_Chest = chest;
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}
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (m_Chest.Deleted)
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return;
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Item item = targeted as Item;
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if (item == null || from.Backpack == null)
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return;
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if (!from.Region.IsPartOf<HouseRegion>())
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{
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from.SendLocalizedMessage(502092); // You must be in your house to do this.
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}
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else if (!item.IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1054107); // This item must be in your backpack.
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}
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else if (item is Container || item is BagOfSending || item is ChestOfSending)
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{
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from.SendLocalizedMessage(1150420, "#1150424"); // You cannot send a container through the ~1_NAME~.
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}
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else if (!m_Chest.IsLockedDown && !m_Chest.IsSecure)
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{
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from.SendLocalizedMessage(1112573); // This must be locked down or secured in order to use it.
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}
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else if (m_Chest.Charges == 0)
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{
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from.SendLocalizedMessage(1019073); // This item is out of charges.
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}
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else if (!m_Chest.CheckAccessible(from, m_Chest))
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{
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}
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else if (m_Chest.InSecureTrade)
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{
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from.SendLocalizedMessage(1150422, "#1150424"); // The ~1_NAME~ will not function while being traded.
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}
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else if (!item.VerifyMove(from) || item is Server.Engines.Quests.QuestItem)
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{
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from.SendLocalizedMessage(1150421, "#1150424"); // The ~1_NAME~ rejects that item.
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}
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else if (!from.BankBox.TryDropItem(from, item, false))
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{
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from.SendLocalizedMessage(1054110); // Your bank box is full.
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}
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else
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{
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m_Chest.Charges--;
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from.SendLocalizedMessage(1054150); // The item was placed in your bank box.
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}
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}
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}
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public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, list);
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if (from.CheckAlive())
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list.Add(new UseChestEntry(this, CheckAccessible(from, this)));
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SetSecureLevelEntry.AddTo(from, this, list);
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}
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private class UseChestEntry : ContextMenuEntry
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{
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private ChestOfSending m_Chest;
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public UseChestEntry(ChestOfSending chest, bool enabled) : base(1150419, 2)
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{
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m_Chest = chest;
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if (!enabled)
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Flags |= CMEFlags.Disabled;
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}
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public override void OnClick()
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{
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if (m_Chest.Deleted)
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return;
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Mobile from = Owner.From;
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if (from.CheckAlive())
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m_Chest.OnDoubleClick(from);
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}
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}
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public ChestOfSending(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)2); // version
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writer.Write((int)m_Level);
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writer.Write(m_Charges);
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if (NextRecharge < DateTime.UtcNow)
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{
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Charges++;
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NextRecharge = DateTime.UtcNow + TimeSpan.FromHours(Utility.RandomMinMax(11, 13));
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}
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 2:
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case 1:
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if(version == 1)
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reader.ReadInt();
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goto case 0;
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case 0:
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m_Level = (SecureLevel)reader.ReadInt();
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m_Charges = reader.ReadInt();
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break;
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}
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}
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}
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} |