90 lines
2.0 KiB
C#
90 lines
2.0 KiB
C#
using System;
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using Server.Network;
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namespace Server.Items
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{
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[FlipableAttribute(0x1765, 0x1767)]
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public class UncutCloth : Item, IScissorable, IDyable, ICommodity
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{
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[Constructable]
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public UncutCloth()
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: this(1)
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{
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}
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[Constructable]
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public UncutCloth(int amount)
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: base(0x1767)
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{
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this.Stackable = true;
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this.Amount = amount;
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}
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public UncutCloth(Serial serial)
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: base(serial)
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{
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}
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public override double DefaultWeight
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{
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get
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{
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return 0.1;
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}
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}
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TextDefinition ICommodity.Description
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{
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get
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{
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return this.LabelNumber;
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}
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}
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bool ICommodity.IsDeedable
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{
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get
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{
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return true;
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}
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}
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public bool Dye(Mobile from, DyeTub sender)
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{
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if (this.Deleted)
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return false;
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this.Hue = sender.DyedHue;
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return true;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override void OnSingleClick(Mobile from)
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{
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int number = (this.Amount == 1) ? 1049124 : 1049123;
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from.Send(new MessageLocalized(this.Serial, this.ItemID, MessageType.Regular, 0x3B2, 3, number, "", this.Amount.ToString()));
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}
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public bool Scissor(Mobile from, Scissors scissors)
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{
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if (this.Deleted || !from.CanSee(this))
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return false;
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base.ScissorHelper(from, new Bandage(), 1);
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return true;
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}
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}
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} |