85 lines
2.0 KiB
C#
85 lines
2.0 KiB
C#
using System;
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namespace Server.Items
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{
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public class PrismaticAmber : Amber
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{
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[Constructable]
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public PrismaticAmber()
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: base()
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{
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this.LootType = LootType.Blessed;
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this.Stackable = false;
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this.Weight = 1;
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}
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public PrismaticAmber(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1075299;
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}
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}// Prismatic Amber
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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list.Add(1075269); // Destroyed when dropped
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}
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public override bool DropToWorld(Mobile from, Point3D p)
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{
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bool ret = base.DropToWorld(from, p);
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if (ret)
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this.DestroyItem(from);
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return ret;
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}
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public override bool DropToMobile(Mobile from, Mobile target, Point3D p)
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{
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bool ret = base.DropToMobile(from, target, p);
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if (ret)
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this.DestroyItem(from);
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return ret;
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}
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public override bool DropToItem(Mobile from, Item target, Point3D p)
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{
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bool ret = base.DropToItem(from, target, p);
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if (ret && this.Parent != from.Backpack)
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this.DestroyItem(from);
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return ret;
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}
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public virtual void DestroyItem(Mobile from)
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{
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from.SendLocalizedMessage(500424); // You destroyed the item.
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this.Delete();
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |