89 lines
2.0 KiB
C#
89 lines
2.0 KiB
C#
using System;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Engines.Quests.Samurai
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{
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public class HonorCandle : CandleLong
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{
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private static readonly TimeSpan LitDuration = TimeSpan.FromSeconds(20.0);
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[Constructable]
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public HonorCandle()
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{
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this.Movable = false;
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this.Duration = LitDuration;
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}
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public HonorCandle(Serial serial)
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: base(serial)
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{
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}
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public override int LitSound
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{
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get
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{
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return 0;
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}
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}
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public override int UnlitSound
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{
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get
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{
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return 0;
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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bool wasBurning = this.Burning;
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base.OnDoubleClick(from);
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if (!wasBurning && this.Burning)
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{
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PlayerMobile player = from as PlayerMobile;
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if (player == null)
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return;
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QuestSystem qs = player.Quest;
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if (qs != null && qs is HaochisTrialsQuest)
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{
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QuestObjective obj = qs.FindObjective(typeof(SixthTrialIntroObjective));
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if (obj != null && !obj.Completed)
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obj.Complete();
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this.SendLocalizedMessageTo(from, 1063251); // You light a candle in honor.
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}
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}
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}
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public override void Burn()
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{
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this.Douse();
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}
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public override void Douse()
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{
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base.Douse();
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this.Duration = LitDuration;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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} |