159 lines
3.1 KiB
C#
159 lines
3.1 KiB
C#
using System;
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namespace Server.Items
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{
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[FlipableAttribute(0x13B2, 0x13B1)]
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public class Bow : BaseRanged
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{
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[Constructable]
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public Bow()
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: base(0x13B2)
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{
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Weight = 6.0;
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Layer = Layer.TwoHanded;
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}
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public Bow(Serial serial)
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: base(serial)
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{
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}
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public override int EffectID
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{
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get
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{
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return 0xF42;
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}
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}
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public override Type AmmoType
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{
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get
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{
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return typeof(Arrow);
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}
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}
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public override Item Ammo
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{
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get
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{
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return new Arrow();
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}
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}
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public override WeaponAbility PrimaryAbility
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{
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get
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{
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return WeaponAbility.ParalyzingBlow;
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}
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}
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public override WeaponAbility SecondaryAbility
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{
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get
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{
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return WeaponAbility.MortalStrike;
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}
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}
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public override int AosStrengthReq
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{
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get
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{
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return 30;
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}
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}
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public override int AosMinDamage
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{
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get
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{
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return Core.ML ? 17 : 16;
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}
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}
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public override int AosMaxDamage
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{
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get
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{
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return Core.ML ? 21 : 18;
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}
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}
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public override int AosSpeed
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{
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get
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{
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return 25;
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}
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}
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public override float MlSpeed
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{
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get
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{
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return 4.25f;
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}
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}
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public override int OldStrengthReq
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{
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get
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{
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return 20;
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}
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}
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public override int OldMinDamage
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{
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get
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{
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return 9;
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}
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}
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public override int OldMaxDamage
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{
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get
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{
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return 41;
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}
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}
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public override int OldSpeed
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{
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get
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{
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return 20;
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}
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}
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public override int DefMaxRange
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{
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get
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{
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return 10;
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}
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}
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public override int InitMinHits
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{
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get
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{
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return 31;
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}
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}
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public override int InitMaxHits
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{
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get
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{
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return 60;
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}
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}
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public override WeaponAnimation DefAnimation
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{
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get
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{
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return WeaponAnimation.ShootBow;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |